Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts: # Subsurface/Properties/AssemblyInfo.cs # Subsurface/Source/Characters/AI/EnemyAIController.cs # Subsurface/Source/Characters/AICharacter.cs # Subsurface/Source/Characters/Character.cs # Subsurface/Source/Items/Components/Signal/Connection.cs # Subsurface/Source/Items/Item.cs # Subsurface/Source/Map/Structure.cs # Subsurface/Source/Networking/GameClient.cs # Subsurface/Source/Networking/GameServer.cs # Subsurface/Source/Screens/NetLobbyScreen.cs
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@@ -144,7 +144,17 @@ namespace Barotrauma
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{
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dummyLocations = new Location[2];
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MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed));
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string seed = "";
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
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{
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seed = GameMain.GameSession.Level.Seed;
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}
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else if (GameMain.NetLobbyScreen != null)
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{
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seed = GameMain.NetLobbyScreen.LevelSeed;
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}
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MTRandom rand = new MTRandom(ToolBox.StringToInt(seed));
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for (int i = 0; i < 2; i++)
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{
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dummyLocations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
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