Merge remote-tracking branch 'barotrauma/master' into new-netcode

# Conflicts:
#	Subsurface/Properties/AssemblyInfo.cs
#	Subsurface/Source/Characters/AI/EnemyAIController.cs
#	Subsurface/Source/Characters/AICharacter.cs
#	Subsurface/Source/Characters/Character.cs
#	Subsurface/Source/Items/Components/Signal/Connection.cs
#	Subsurface/Source/Items/Item.cs
#	Subsurface/Source/Map/Structure.cs
#	Subsurface/Source/Networking/GameClient.cs
#	Subsurface/Source/Networking/GameServer.cs
#	Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
juanjp600
2016-11-05 18:18:20 -03:00
57 changed files with 454 additions and 362 deletions

View File

@@ -237,7 +237,7 @@ namespace Barotrauma
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
character.Info.Name + " (" + character.Info.Job.Name + ")",
ToolBox.LimitString(character.Info.Name + " (" + character.Info.Job.Name + ")", GUI.Font, frame.Rect.Width-20),
Color.Transparent, Color.White,
Alignment.Left, Alignment.Left,
null, frame);

View File

@@ -261,7 +261,6 @@ namespace Barotrauma
{
if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
{
Submarine oldMainSub = Submarine.MainSub;
Submarine.MainSub = leavingSub;
GameMain.GameSession.Submarine = leavingSub;

View File

@@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials
infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
while (Submarine.MainSub.WorldPosition.Y > 31900.0f)
while (Submarine.MainSub.WorldPosition.Y > 36500.0f)
{
yield return CoroutineStatus.Running;
}

View File

@@ -144,7 +144,17 @@ namespace Barotrauma
{
dummyLocations = new Location[2];
MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed));
string seed = "";
if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
{
seed = GameMain.GameSession.Level.Seed;
}
else if (GameMain.NetLobbyScreen != null)
{
seed = GameMain.NetLobbyScreen.LevelSeed;
}
MTRandom rand = new MTRandom(ToolBox.StringToInt(seed));
for (int i = 0; i < 2; i++)
{
dummyLocations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));