Wire nodes are synced when a player adds a new node and when the wire is connected to something
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@@ -228,7 +228,7 @@ namespace Barotrauma.Items.Components
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if (Connections[i].Wires.Contains(newWire)) continue;
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Connections[i].TryAddLink(newWire);
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newWire.Connect(Connections[i]);
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newWire.Connect(Connections[i], true, true);
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var otherConnection = newWire.OtherConnection(Connections[i]);
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