- included wrap_oal.dll in the build (may help with the OpenAL exceptions?)
- medics always have a high enough medical skill to fabricate any drug - respawned characters get the same ID card tags they would've gotten if they had spawned inside the main sub - highlighted characters glow in the dark
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@@ -82,7 +82,7 @@ namespace Barotrauma
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default:
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SlotPositions[i] = new Vector2(
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spacing * 2 + rectWidth + (spacing + rectWidth) * ((i - 6)%5),
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GameMain.GraphicsHeight - (spacing + rectHeight) * ((i>10) ? 1 : 2));
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GameMain.GraphicsHeight - (spacing + rectHeight) * ((i>10) ? 2 : 1));
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break;
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}
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}
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