- included wrap_oal.dll in the build (may help with the OpenAL exceptions?)

- medics always have a high enough medical skill to fabricate any drug
- respawned characters get the same ID card tags they would've gotten if they had spawned inside the main sub
- highlighted characters glow in the dark
This commit is contained in:
Regalis
2016-08-22 21:06:01 +03:00
parent d476ebdc8d
commit f03d3b2f61
6 changed files with 25 additions and 11 deletions
+1 -1
View File
@@ -79,7 +79,7 @@
<Skill name="Weapons" level="10,20"/>
<Skill name="Construction" level="10,20"/>
<Skill name="Electrical Engineering" level="10,20"/>
<Skill name="Medical" level="55,70"/>
<Skill name="Medical" level="60,70"/>
</Skills>
<Items>
<Item name="ID Card"/>