- included wrap_oal.dll in the build (may help with the OpenAL exceptions?)
- medics always have a high enough medical skill to fabricate any drug - respawned characters get the same ID card tags they would've gotten if they had spawned inside the main sub - highlighted characters glow in the dark
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@@ -79,7 +79,7 @@
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<Skill name="Weapons" level="10,20"/>
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<Skill name="Construction" level="10,20"/>
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<Skill name="Electrical Engineering" level="10,20"/>
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<Skill name="Medical" level="55,70"/>
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<Skill name="Medical" level="60,70"/>
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</Skills>
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<Items>
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<Item name="ID Card"/>
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