- included wrap_oal.dll in the build (may help with the OpenAL exceptions?)
- medics always have a high enough medical skill to fabricate any drug - respawned characters get the same ID card tags they would've gotten if they had spawned inside the main sub - highlighted characters glow in the dark
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@@ -148,6 +148,7 @@
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<Compile Include="Source\Map\TransitionCinematic.cs" />
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<Compile Include="Source\Networking\BanList.cs" />
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<Compile Include="Source\Networking\ChatMessage.cs" />
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<Compile Include="Source\Networking\Client.cs" />
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<Compile Include="Source\Networking\FileStreamReceiver.cs" />
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<Compile Include="Source\Networking\FileStreamSender.cs" />
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<Compile Include="Source\Networking\GameServerLogin.cs" />
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@@ -991,6 +992,9 @@
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<Content Include="README.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="wrap_oal.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<WCFMetadata Include="Service References\" />
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