- included wrap_oal.dll in the build (may help with the OpenAL exceptions?)

- medics always have a high enough medical skill to fabricate any drug
- respawned characters get the same ID card tags they would've gotten if they had spawned inside the main sub
- highlighted characters glow in the dark
This commit is contained in:
Regalis
2016-08-22 21:06:01 +03:00
parent d476ebdc8d
commit f03d3b2f61
6 changed files with 25 additions and 11 deletions
+4
View File
@@ -148,6 +148,7 @@
<Compile Include="Source\Map\TransitionCinematic.cs" />
<Compile Include="Source\Networking\BanList.cs" />
<Compile Include="Source\Networking\ChatMessage.cs" />
<Compile Include="Source\Networking\Client.cs" />
<Compile Include="Source\Networking\FileStreamReceiver.cs" />
<Compile Include="Source\Networking\FileStreamSender.cs" />
<Compile Include="Source\Networking\GameServerLogin.cs" />
@@ -991,6 +992,9 @@
<Content Include="README.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="wrap_oal.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Service References\" />