Chemicals and explosives can be thrown. Nitroglycerin & flash powder explode on impact, no effect on other items yet (implement applying status effects when the item hits someone?)
This commit is contained in:
@@ -4,7 +4,6 @@
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name="Medical Syringe"
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name="Medical Syringe"
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category="Equipment"
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category="Equipment"
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Tags="smallitem,medical"
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Tags="smallitem,medical"
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price="50"
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price="50"
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canuseonself="true"
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canuseonself="true"
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description="Injection is often a much more effective method of administering drugs than taking them orally.">
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description="Injection is often a much more effective method of administering drugs than taking them orally.">
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@@ -32,7 +31,6 @@
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name="Bandage"
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name="Bandage"
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category="Equipment"
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category="Equipment"
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Tags="smallitem,medical"
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Tags="smallitem,medical"
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canuseonself="true"
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canuseonself="true"
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price="20"
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price="20"
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description="Treated with a hemostatic agent that quickly seals most minor wounds.">
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description="Treated with a hemostatic agent that quickly seals most minor wounds.">
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@@ -54,14 +52,13 @@
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name="Iron Powder"
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name="Iron Powder"
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category="Material"
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category="Material"
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Tags="smallitem,chem"
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Tags="smallitem,chem"
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price="5">
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price="5">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
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<Body width="8" height="16" density="40"/>
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<Body width="8" height="16" density="40"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10"/>
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</Item>
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</Item>
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<Item
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<Item
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@@ -69,7 +66,6 @@
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category="Material"
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category="Material"
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spritecolor="1.0,1.0,0.7,1.0"
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spritecolor="1.0,1.0,0.7,1.0"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
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price="10">
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price="10">
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@@ -82,11 +78,11 @@
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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</ItemComponent>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="0.3" Oxygen="0.3" duration="10">
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<StatusEffect type="OnUse" target="Character" Health="0.3" Oxygen="0.3" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -94,7 +90,6 @@
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category="Material"
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category="Material"
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spritecolor="0.5,0.5,1.0,1.0"
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spritecolor="0.5,0.5,1.0,1.0"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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canuseonself="true"
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description="Most commonly used for treating oxygen deprivation."
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description="Most commonly used for treating oxygen deprivation."
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price="50">
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price="50">
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@@ -103,11 +98,11 @@
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<Body width="8" height="16" density="20"/>
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<Body width="8" height="16" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-0.3" Oxygen="2.0" duration="10">
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<StatusEffect type="OnUse" target="Character" Health="-0.3" Oxygen="2.0" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -115,7 +110,6 @@
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category="Material"
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category="Material"
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spritecolor="0.6,0.4,0.2,1.0"
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spritecolor="0.6,0.4,0.2,1.0"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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canuseonself="true"
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description="A hemostatic agent that slows down bleeding."
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description="A hemostatic agent that slows down bleeding."
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price="50">
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price="50">
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@@ -129,11 +123,11 @@
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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</ItemComponent>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="5.0">
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -155,11 +149,11 @@
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<StatusEffect type="OnUse" target="Character, This" Health="-0.5" duration="10"/>
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<StatusEffect type="OnUse" target="Character, This" Health="-0.5" duration="10"/>
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</ItemComponent>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="3.0" duration="5.0">
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<StatusEffect type="OnUse" target="Character" Health="3.0" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -175,11 +169,11 @@
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<Body width="8" height="16" density="20"/>
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<Body width="8" height="16" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="1.0" Oxygen="2.0" Bleeding="-0.05" duration="60.0">
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<StatusEffect type="OnUse" target="Character" Health="1.0" Oxygen="2.0" Bleeding="-0.05" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -187,18 +181,17 @@
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category="Material"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.6"
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spritecolor="1.0,1.0,1.0,0.6"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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price="20">
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price="20">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Body width="8" height="17" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" duration="20.0">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -207,7 +200,6 @@
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spritecolor="0.0,0.9,0.1,1.0"
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spritecolor="0.0,0.9,0.1,1.0"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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canuseonself="true"
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price="20">
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price="20">
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<ItemComponent>
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<ItemComponent>
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@@ -219,11 +211,11 @@
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<Body width="8" height="7" density="10"/>
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<Body width="8" height="7" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -231,18 +223,17 @@
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category="Material"
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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spritecolor="0.7,0.7,0.7,1.0"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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price="20">
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -250,18 +241,17 @@
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category="Material"
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category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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spritecolor="0.8,0.8,0.8,1.0"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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price="20">
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -269,20 +259,21 @@
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category="Material"
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category="Material"
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spritecolor="0.1,0.1,0.1,1.0"
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spritecolor="0.1,0.1,0.1,1.0"
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Tags="smallitem,chem,explosive"
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Tags="smallitem,chem,explosive"
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impacttolerance="8"
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price="50">
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
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<StatusEffect type="OnFire" target="this" condition="-50"/>
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<StatusEffect type="OnFire" target="this" condition="-50"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0">
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<Sound file="Content/Items/Reactor/explosion.ogg"/>
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<Sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="500" damage="5" stun="3" force="0.1"/>
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<Explosion range="500" damage="5" stun="3" force="0.1"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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@@ -291,18 +282,17 @@
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category="Material"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.8"
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spritecolor="1.0,1.0,1.0,0.8"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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price="20">
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price="20">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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|
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<Body width="8" height="17" density="10"/>
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<Body width="8" height="17" density="10"/>
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|
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<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -310,18 +300,17 @@
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category="Material"
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category="Material"
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||||||
spritecolor="0.5,0.0,0.0,1.0"
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spritecolor="0.5,0.0,0.0,1.0"
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||||||
Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
|
||||||
|
|
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price="20">
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price="20">
|
||||||
|
|
||||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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||||||
|
|
||||||
<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="10"/>
|
||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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||||||
<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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</Item>
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<Item
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<Item
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@@ -329,18 +318,17 @@
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category="Material"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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||||||
|
|
||||||
price="50">
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price="50">
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||||||
|
|
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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|
|
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<Body width="8" height="17" density="10"/>
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<Body width="8" height="17" density="10"/>
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||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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||||||
<StatusEffect type="OnUse" target="Character" Health="-1.0" duration="60.0">
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<StatusEffect type="OnUse" target="Character" Health="-1.0" duration="60.0">
|
||||||
<RequiredItem name="Medical Syringe" type="Container"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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||||||
</StatusEffect>
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</StatusEffect>
|
||||||
</Holdable>
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</Throwable>
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||||||
</Item>
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</Item>
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<Item
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<Item
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||||||
@@ -348,18 +336,17 @@
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|||||||
category="Material"
|
category="Material"
|
||||||
spritecolor="0.2,0.35,0.06,1.0"
|
spritecolor="0.2,0.35,0.06,1.0"
|
||||||
Tags="smallitem,chem,medical"
|
Tags="smallitem,chem,medical"
|
||||||
|
|
||||||
price="50">
|
price="50">
|
||||||
|
|
||||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||||
|
|
||||||
<Body width="8" height="16" density="25"/>
|
<Body width="8" height="16" density="25"/>
|
||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
|
<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
|
||||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Holdable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -367,7 +354,6 @@
|
|||||||
category="Material"
|
category="Material"
|
||||||
spritecolor="0.8,0.3,0.8,1.0"
|
spritecolor="0.8,0.3,0.8,1.0"
|
||||||
Tags="smallitem,chem,medical"
|
Tags="smallitem,chem,medical"
|
||||||
|
|
||||||
description="A potent muscle stimulant."
|
description="A potent muscle stimulant."
|
||||||
price="50">
|
price="50">
|
||||||
|
|
||||||
@@ -375,11 +361,11 @@
|
|||||||
|
|
||||||
<Body width="8" height="16" density="15"/>
|
<Body width="8" height="16" density="15"/>
|
||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
|
<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
|
||||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Holdable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -387,7 +373,6 @@
|
|||||||
category="Material"
|
category="Material"
|
||||||
spritecolor="0.0,0.0,0.0,1.0"
|
spritecolor="0.0,0.0,0.0,1.0"
|
||||||
Tags="smallitem,chem,medical"
|
Tags="smallitem,chem,medical"
|
||||||
|
|
||||||
description="A highly potent neurotoxin."
|
description="A highly potent neurotoxin."
|
||||||
price="200">
|
price="200">
|
||||||
|
|
||||||
@@ -395,11 +380,11 @@
|
|||||||
|
|
||||||
<Body width="8" height="16" density="10"/>
|
<Body width="8" height="16" density="10"/>
|
||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnUse" target="Character" Health="-10.0" duration="60.0">
|
<StatusEffect type="OnUse" target="Character" Health="-10.0" duration="60.0">
|
||||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Holdable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -407,7 +392,6 @@
|
|||||||
category="Material"
|
category="Material"
|
||||||
spritecolor="0.0,0.0,0.0,1.0"
|
spritecolor="0.0,0.0,0.0,1.0"
|
||||||
Tags="smallitem,chem,medical"
|
Tags="smallitem,chem,medical"
|
||||||
|
|
||||||
description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
|
description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
|
||||||
price="200">
|
price="200">
|
||||||
|
|
||||||
@@ -415,11 +399,11 @@
|
|||||||
|
|
||||||
<Body width="8" height="16" density="10"/>
|
<Body width="8" height="16" density="10"/>
|
||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01">
|
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01">
|
||||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Holdable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -427,7 +411,6 @@
|
|||||||
category="Material"
|
category="Material"
|
||||||
spritecolor="0.0,0.0,0.0,1.0"
|
spritecolor="0.0,0.0,0.0,1.0"
|
||||||
Tags="smallitem,chem,medical"
|
Tags="smallitem,chem,medical"
|
||||||
|
|
||||||
description="An antiparasitic drug used in the treatment of husk parasite infections."
|
description="An antiparasitic drug used in the treatment of husk parasite infections."
|
||||||
price="300">
|
price="300">
|
||||||
|
|
||||||
@@ -435,11 +418,11 @@
|
|||||||
|
|
||||||
<Body width="8" height="16" density="10"/>
|
<Body width="8" height="16" density="10"/>
|
||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.0" setvalue="true">
|
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.0" setvalue="true">
|
||||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Holdable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -447,7 +430,6 @@
|
|||||||
category="Material"
|
category="Material"
|
||||||
spritecolor="0.6,0.8,1.0,1.0"
|
spritecolor="0.6,0.8,1.0,1.0"
|
||||||
Tags="smallitem,chem,medical"
|
Tags="smallitem,chem,medical"
|
||||||
|
|
||||||
canuseonself="true"
|
canuseonself="true"
|
||||||
description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
|
description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
|
||||||
|
|
||||||
@@ -455,11 +437,11 @@
|
|||||||
|
|
||||||
<Body width="8" height="16" density="20"/>
|
<Body width="8" height="16" density="20"/>
|
||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnUse" target="Character" Health="-0.1" Oxygen="10.0" duration="60">
|
<StatusEffect type="OnUse" target="Character" Health="-0.1" Oxygen="10.0" duration="60">
|
||||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Holdable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
||||||
|
|
||||||
|
|||||||
@@ -10,12 +10,12 @@
|
|||||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
|
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
|
||||||
<Body width="24" height="8"/>
|
<Body width="24" height="8"/>
|
||||||
|
|
||||||
<Pickable slots="Any">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||||
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5"/>
|
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Pickable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -28,13 +28,13 @@
|
|||||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
|
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
|
||||||
<Body width="24" height="8"/>
|
<Body width="24" height="8"/>
|
||||||
|
|
||||||
<Pickable slots="Any">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||||
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
|
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Pickable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -47,14 +47,14 @@
|
|||||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
|
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
|
||||||
<Body width="24" height="8"/>
|
<Body width="24" height="8"/>
|
||||||
|
|
||||||
<Pickable slots="Any">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="Always" target="This" Condition="-0.35"/>
|
<StatusEffect type="Always" target="This" Condition="-0.35"/>
|
||||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||||
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
|
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Pickable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -68,14 +68,14 @@
|
|||||||
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
|
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
|
||||||
<Body width="24" height="8"/>
|
<Body width="24" height="8"/>
|
||||||
|
|
||||||
<Pickable slots="Any">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||||
<sound file="Content/Items/Reactor/explosion.ogg" range="2000"/>
|
<sound file="Content/Items/Reactor/explosion.ogg" range="2000"/>
|
||||||
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
|
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
|
||||||
<Fire size="500"/>
|
<Fire size="500"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Pickable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
@@ -111,14 +111,13 @@
|
|||||||
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
|
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
|
||||||
spritecolor="1.0,1.0,1.0,1.0"
|
spritecolor="1.0,1.0,1.0,1.0"
|
||||||
Tags="smallitem,chem,medical"
|
Tags="smallitem,chem,medical"
|
||||||
|
|
||||||
impacttolerance="4">
|
impacttolerance="4">
|
||||||
|
|
||||||
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||||
|
|
||||||
<Body width="25" height="5" density="10"/>
|
<Body width="25" height="5" density="10"/>
|
||||||
|
|
||||||
<Holdable slots="Any,RightHand,LeftHand">
|
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||||
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
|
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
|
||||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||||
|
|
||||||
@@ -130,6 +129,6 @@
|
|||||||
<StatusEffect type="OnUse" target="This" Condition="-100.0">
|
<StatusEffect type="OnUse" target="This" Condition="-100.0">
|
||||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||||
</StatusEffect>
|
</StatusEffect>
|
||||||
</Holdable>
|
</Throwable>
|
||||||
</Item>
|
</Item>
|
||||||
</Items>
|
</Items>
|
||||||
@@ -108,7 +108,6 @@
|
|||||||
<Item
|
<Item
|
||||||
name="Stun Grenade"
|
name="Stun Grenade"
|
||||||
category="Equipment"
|
category="Equipment"
|
||||||
|
|
||||||
price="200"
|
price="200"
|
||||||
tags="smallitem,weapon">
|
tags="smallitem,weapon">
|
||||||
|
|
||||||
@@ -127,7 +126,6 @@
|
|||||||
<Item
|
<Item
|
||||||
name="Incendium Grenade"
|
name="Incendium Grenade"
|
||||||
category="Equipment"
|
category="Equipment"
|
||||||
|
|
||||||
tags="smallitem,weapon">
|
tags="smallitem,weapon">
|
||||||
|
|
||||||
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
|
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
|
||||||
|
|||||||
Reference in New Issue
Block a user