diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs index 8f9276859..bcf133b30 100644 --- a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs +++ b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs @@ -152,6 +152,32 @@ namespace Barotrauma } + if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120); + character.MemState.Clear(); + } + } + + partial void ImpactProjSpecific(float impact, Body body) + { + float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f); + + if (body.UserData is Limb limb && character.Stun <= 0f) + { + if (impact > 3.0f) { PlayImpactSound(limb); } + } + else if (body.UserData is Limb || body == Collider.FarseerBody) + { + if (!character.IsRemotePlayer && impact > ImpactTolerance) + { + SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider); + } + } + if (Character.Controlled == character) + { + GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f); + } + } + if (character.MemState.Count < 1) return; overrideTargetMovement = Vector2.Zero; diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs index 8b52b1fd9..e9bd2ba83 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs @@ -74,17 +74,12 @@ namespace Barotrauma public CrewManager(XElement element, bool isSinglePlayer) : this(isSinglePlayer) { - if (GameMain.Client != null) + if (!isSinglePlayer) { - //let the server create random conversations in MP + DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace); return; } - List availableSpeakers = Character.CharacterList.FindAll(c => - c.AIController is HumanAIController && - !c.IsDead && - c.SpeechImpediment <= 100.0f); - pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers)); - } + if (string.IsNullOrEmpty(text)) { return; } var characterInfo = new CharacterInfo(subElement); characterInfos.Add(characterInfo); @@ -95,6 +90,7 @@ namespace Barotrauma break; } } + ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender)); } partial void InitProjectSpecific() @@ -243,24 +239,27 @@ namespace Barotrauma public IEnumerable GetCharacters() { - if (characterInfos.Contains(characterInfo)) - { - DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace); - return; - } + if (character?.Inventory == null) return null; - characterInfos.Add(characterInfo); + var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent() != null); + if (radioItem == null) return null; + if (requireEquipped && !character.HasEquippedItem(radioItem)) return null; + + return radioItem.GetComponent(); } public IEnumerable GetCharacterInfos() { - if (character == null) + if (GameMain.Client != null) { - DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace); + //let the server create random conversations in MP return; } - characters.Remove(character); - if (removeInfo) characterInfos.Remove(character.Info); + List availableSpeakers = Character.CharacterList.FindAll(c => + c.AIController is HumanAIController && + !c.IsDead && + c.SpeechImpediment <= 100.0f); + pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers)); } public void AddCharacter(Character character) @@ -634,183 +633,9 @@ namespace Barotrauma { characterListBox.BarScroll = roundedPos; } - var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox") - { - UserData = character, - Color = frame.Color, - SelectedColor = frame.SelectedColor, - HoverColor = frame.HoverColor, - ToolTip = characterToolTip - }; - - var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) }, - "GUISoundIcon") - { - UserData = "soundicon", - CanBeFocused = false, - Visible = true - }; - soundIcon.Color = new Color(soundIcon.Color, 0.0f); - new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) }, - "GUISoundIconDisabled") - { - UserData = "soundicondisabled", - CanBeFocused = true, - Visible = false - }; - - if (isSinglePlayer) - { - characterArea.OnClicked = CharacterClicked; - } - else - { - characterArea.CanBeFocused = false; - characterArea.CanBeSelected = false; - } - - var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft), - onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2())) - { - CanBeFocused = false, - HoverColor = Color.White, - SelectedColor = Color.White, - ToolTip = characterToolTip - }; - - var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height), - characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) }, - character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true) - { - Color = frame.Color, - HoverColor = Color.Transparent, - SelectedColor = Color.Transparent, - CanBeFocused = false, - ToolTip = characterToolTip, - AutoScale = true - }; - - //---------------- order buttons ---------------- - - var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform) - { AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) }, - isHorizontal: true, childAnchor: Anchor.CenterLeft) - { - AbsoluteSpacing = (int)(10 * GUI.Scale), - UserData = "orderbuttons", - CanBeFocused = false - }; - - //listbox for holding the orders inappropriate for this character - //(so we can easily toggle their visibility) - var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null) - { - ScrollBarEnabled = false, - ScrollBarVisible = false, - Enabled = false, - Spacing = spacing, - ClampMouseRectToParent = false - }; - wrongOrderList.Content.ClampMouseRectToParent = false; - - for (int i = 0; i < orders.Count; i++) - { - var order = orders[i]; - if (order.TargetAllCharacters) continue; - - RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ? - wrongOrderList.Content.RectTransform : - orderButtonFrame.RectTransform; - - var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft), - style: null) - { - UserData = order - }; - - new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow") - { - Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f, - HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f, - PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f, - UserData = "selected", - CanBeFocused = false, - Visible = false - }; - - var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite); - img.Scale = iconSize / (float)img.SourceRect.Width; - img.Color = Color.Lerp(order.Color, frame.Color, 0.5f); - img.ToolTip = order.Name; - img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f); - - btn.OnClicked += (GUIButton button, object userData) => - { - if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false; - - if (btn.GetChildByUserData("selected").Visible) - { - SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled); - } - else - { - if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1) - { - CreateOrderTargetFrame(button, character, order); - } - else - { - SetCharacterOrder(character, order, null, Character.Controlled); - } - } - return true; - }; - btn.UserData = order; - btn.ToolTip = order.Name; - - //divider between different groups of orders - if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1) - { - //TODO: divider sprite - new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton"); - } - } - - var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform), - "", style: "UIToggleButton") - { - UserData = "togglewrongorder", - CanBeFocused = false - }; - - wrongOrderList.RectTransform.NonScaledSize = new Point( - wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing), - wrongOrderList.RectTransform.NonScaledSize.Y); - wrongOrderList.RectTransform.SetAsLastChild(); - - new GUIFrame(new RectTransform(new Point( - wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2, - wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform), - style: null) - { - CanBeFocused = false - }; - - //scale to fit the content - orderButtonFrame.RectTransform.NonScaledSize = new Point( - orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing), - orderButtonFrame.RectTransform.NonScaledSize.Y); - - frame.RectTransform.NonScaledSize = new Point( - characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width), - frame.RectTransform.NonScaledSize.Y); - - characterListBox.RectTransform.NonScaledSize = new Point( - characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width, - characterListBox.RectTransform.NonScaledSize.Y); - characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize; - characterListBox.UpdateScrollBarSize(); - return frame; + soundIcon.Visible = !muted && !mutedLocally; + soundIconDisabled.Visible = muted || mutedLocally; + soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally"); } private IEnumerable KillCharacterAnim(GUIComponent component) @@ -954,12 +779,6 @@ namespace Barotrauma } return; } - List availableSpeakers = Character.CharacterList.FindAll(c => - c.AIController is HumanAIController && - !c.IsDead && - c.SpeechImpediment <= 100.0f); - pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers)); - } character.SetOrder(order, option, orderGiver, speak: orderGiver != character); if (IsSinglePlayer) @@ -1017,23 +836,19 @@ namespace Barotrauma } } } - - character.SetOrder(order, option, orderGiver, speak: orderGiver != character); - if (IsSinglePlayer) + //only one target (or an order with no particular targets), just show options + else { - orderGiver?.Speak( - order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null); - } - else if (orderGiver != null) - { - OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver); - if (GameMain.Client != null) + orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas) + { AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) }, + isHorizontal: true, childAnchor: Anchor.BottomLeft) { - GameMain.Client.SendChatMessage(msg); - } - } - DisplayCharacterOrder(character, order); - } + UserData = character, + Stretch = true + }; + //line connecting the order button to the option buttons + //TODO: sprite + new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null); /// /// Create the UI panel that's used to select the target and options for a given order diff --git a/Barotrauma/BarotraumaClient/Source/Items/Item.cs b/Barotrauma/BarotraumaClient/Source/Items/Item.cs index a0c4f5d1f..a783d7ae6 100644 --- a/Barotrauma/BarotraumaClient/Source/Items/Item.cs +++ b/Barotrauma/BarotraumaClient/Source/Items/Item.cs @@ -1114,8 +1114,10 @@ namespace Barotrauma //---------------------------------------- - var itemPrefab = MapEntityPrefab.Find(itemName, itemIdentifier) as ItemPrefab; - if (itemPrefab == null) return null; + var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ? + MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab : + MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab; + if (itemPrefab == null) { return null; } Inventory inventory = null; diff --git a/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs b/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs index 98605f0f5..85a7032f3 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs @@ -630,6 +630,8 @@ namespace Barotrauma private GUILayoutGroup subPreviewContainer; + private GUILayoutGroup subPreviewContainer; + private GUIButton loadGameButton; public Action StartNewGame; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs index cc03d12db..a22274784 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs @@ -169,15 +169,7 @@ namespace Barotrauma bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0; bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective(); - // Don't allow to drop the diving suit in water or while climbing or if the current path has stairs - bool removeDivingSuit = - (oxygenLow && !highPressure) || - (!shouldKeepTheGearOn && - Character.CurrentHull.WaterPercentage < 1 && - !Character.IsClimbing && - steeringManager == insideSteering && - !PathSteering.InStairs); - + bool removeDivingSuit = (oxygenLow && !highPressure) || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 1 && !Character.IsClimbing && steeringManager == insideSteering && !PathSteering.InStairs); if (removeDivingSuit) { var divingSuit = Character.Inventory.FindItemByIdentifier("divingsuit") ?? Character.Inventory.FindItemByTag("divingsuit"); diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/IndoorsSteeringManager.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/IndoorsSteeringManager.cs index c51f69382..b6d45ca1d 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/IndoorsSteeringManager.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/IndoorsSteeringManager.cs @@ -53,9 +53,13 @@ namespace Barotrauma (currentPath.NextNode != null && currentPath.NextNode.Ladders != null)); /// - /// Returns true if any node in the path is in stairs + /// Returns true if the previous, current or the next node is in stairs. /// - public bool InStairs => currentPath != null && currentPath.Nodes.Any(n => n.Stairs != null); + public bool InStairs => + currentPath != null && ( + currentPath.PrevNode != null && currentPath.PrevNode.Stairs != null || + currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null || + currentPath.NextNode != null && currentPath.NextNode.Stairs != null); public bool IsNextNodeLadder { @@ -300,9 +304,7 @@ namespace Barotrauma float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X); bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y; bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight; - float margin = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1)); - float targetDistance = collider.radius * margin; - if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh) + if (currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null) { float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1)); float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1)); diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs index 24e2d4e2c..8cc5ad9e9 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs @@ -413,6 +413,32 @@ namespace Barotrauma { #if DEBUG DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool"); +#endif + abandon = true; + return; + } + Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition; + // TODO: use the collider size/reach? + if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150) + { + HumanAIController.AnimController.Crouching = true; + } + float reach = ConvertUnits.ToSimUnits(repairTool.Range); + bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f; + if (canOperate) + { + TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak)); + } + else + { + TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f }); + } + if (subObjectives.Any()) { return; } + var repairTool = weldingTool.GetComponent(); + if (repairTool == null) + { +#if DEBUG + DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool"); #endif abandon = true; return; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs index e3dfba206..71bfd44b5 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs @@ -73,36 +73,6 @@ namespace Barotrauma } } - public override void Update(float deltaTime) - { - if (objectiveManager.CurrentObjective == this) - { - if (randomTimer > 0) - { - randomTimer -= deltaTime; - } - else - { - SetRandom(); - } - } - } - - public override void Update(float deltaTime) - { - if (objectiveManager.CurrentObjective == this) - { - if (randomTimer > 0) - { - randomTimer -= deltaTime; - } - else - { - SetRandom(); - } - } - } - public override bool IsCompleted() => false; public override bool CanBeCompleted => true; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs index c2076de96..6192c7bf3 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs @@ -661,6 +661,10 @@ namespace Barotrauma { isCompleted = true; } + if (component.AIOperate(deltaTime, character, this)) + { + isCompleted = true; + } } else { diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Params/Animation/AnimationParams.cs b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Params/Animation/AnimationParams.cs index 0d3b77f8a..f4e118652 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Params/Animation/AnimationParams.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Params/Animation/AnimationParams.cs @@ -97,11 +97,12 @@ namespace Barotrauma public static string GetDefaultFileName(string speciesName, AnimationType animType) => $"{speciesName.CapitaliseFirstInvariant()}{animType.ToString()}"; public static string GetDefaultFolder(string speciesName) => $"Content/Characters/{speciesName.CapitaliseFirstInvariant()}/Animations/"; - public static string GetDefaultFile(string speciesName, AnimationType animType) => $"{GetFolder(speciesName)}{GetDefaultFileName(speciesName, animType)}.xml"; + public static string GetDefaultFile(string speciesName, AnimationType animType, ContentPackage contentPackage = null) => + $"{GetFolder(speciesName, contentPackage)}{GetDefaultFileName(speciesName, animType)}.xml"; - public static string GetFolder(string speciesName) + public static string GetFolder(string speciesName, ContentPackage contentPackage = null) { - var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("animations")?.GetAttributeString("folder", string.Empty); + var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName, contentPackage))?.Root?.Element("animations")?.GetAttributeString("folder", string.Empty); if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default") { folder = GetDefaultFolder(speciesName); diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Params/Ragdoll/RagdollParams.cs b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Params/Ragdoll/RagdollParams.cs index 81677d50f..0ca685008 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Params/Ragdoll/RagdollParams.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Params/Ragdoll/RagdollParams.cs @@ -64,7 +64,7 @@ namespace Barotrauma public static string GetDefaultFileName(string speciesName) => $"{speciesName.CapitaliseFirstInvariant()}DefaultRagdoll"; public static string GetDefaultFolder(string speciesName) => $"Content/Characters/{speciesName.CapitaliseFirstInvariant()}/Ragdolls/"; - public static string GetDefaultFile(string speciesName) => $"{GetFolder(speciesName)}{GetDefaultFileName(speciesName)}.xml"; + public static string GetDefaultFile(string speciesName, ContentPackage contentPackage = null) => $"{GetFolder(speciesName, contentPackage)}{GetDefaultFileName(speciesName)}.xml"; private static readonly object[] dummyParams = new object[] { @@ -79,9 +79,9 @@ namespace Barotrauma new XAttribute("sourcerect", $"0, 0, 1, 1"))) }; - public static string GetFolder(string speciesName) + public static string GetFolder(string speciesName, ContentPackage contentPackage = null) { - var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty); + var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName, contentPackage))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty); if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default") { //DebugConsole.NewMessage("[RagollParams] Using the default folder."); diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Character.cs b/Barotrauma/BarotraumaShared/Source/Characters/Character.cs index b52392f18..518723481 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Character.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Character.cs @@ -853,15 +853,26 @@ namespace Barotrauma { if (characterConfigFiles == null) { - characterConfigFiles = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true); + characterConfigFiles = GameMain.Instance.GetFilesOfType(ContentType.Character); } return characterConfigFiles; } } - public static string GetConfigFile(string speciesName) + public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null) { - string configFile = CharacterConfigFiles.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml"); + string configFile = null; + if (contentPackage == null) + { + configFile = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true) + .FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml"); + } + else + { + configFile = contentPackage.GetFilesOfType(ContentType.Character)? + .FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml"); + } + if (configFile == null) { DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!"); @@ -1136,7 +1147,7 @@ namespace Barotrauma if (!(this is AICharacter) || Controlled == this || IsRemotePlayer) { - Vector2 targetMovement = GetTargetMovement(); + if (speedMultipliers.Count == 0) return 1f; AnimController.TargetMovement = targetMovement; AnimController.IgnorePlatforms = AnimController.TargetMovement.Y < -0.1f; diff --git a/Barotrauma/BarotraumaShared/Source/ContentPackage.cs b/Barotrauma/BarotraumaShared/Source/ContentPackage.cs index e51a98e27..1b6cf9901 100644 --- a/Barotrauma/BarotraumaShared/Source/ContentPackage.cs +++ b/Barotrauma/BarotraumaShared/Source/ContentPackage.cs @@ -362,10 +362,11 @@ namespace Barotrauma case ContentType.Character: XDocument doc = XMLExtensions.TryLoadXml(file.Path); string speciesName = doc.Root.GetAttributeString("name", ""); - filePaths.Add(RagdollParams.GetDefaultFile(speciesName)); + //TODO: check non-default paths if defined + filePaths.Add(RagdollParams.GetDefaultFile(speciesName, this)); foreach (AnimationType animationType in Enum.GetValues(typeof(AnimationType))) { - filePaths.Add(AnimationParams.GetDefaultFile(speciesName, animationType)); + filePaths.Add(AnimationParams.GetDefaultFile(speciesName, animationType, this)); } break; } diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Deconstructor.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Deconstructor.cs index d20a57d69..bf78419aa 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Deconstructor.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Deconstructor.cs @@ -582,6 +582,25 @@ namespace Barotrauma.Items.Components } } + if (targetItem.Prefab.DeconstructItems.Any()) + { + inputContainer.Inventory.RemoveItem(targetItem); + Entity.Spawner.AddToRemoveQueue(targetItem); + MoveInputQueue(); + PutItemsToLinkedContainer(); + } + else + { + if (outputContainer.Inventory.Items.All(i => i != null)) + { + targetItem.Drop(dropper: null); + } + else + { + outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true); + } + } + if (targetItem.Prefab.DeconstructItems.Any()) { inputContainer.Inventory.RemoveItem(targetItem); diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs index f6d19e87b..7a471a65c 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs @@ -144,6 +144,17 @@ namespace Barotrauma.Items.Components } } + public Vector2 SteeringInput + { + get { return steeringInput; } + set + { + if (!MathUtils.IsValid(value)) return; + steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f); + steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f); + } + } + public SteeringPath SteeringPath { if (!CanBeSelected) return false; @@ -164,12 +175,6 @@ namespace Barotrauma.Items.Components set { posToMaintain = value; } } - public Vector2? PosToMaintain - { - get { return posToMaintain; } - set { posToMaintain = value; } - } - struct ObstacleDebugInfo { public Vector2 Point1; diff --git a/Barotrauma/BarotraumaShared/Source/Items/Item.cs b/Barotrauma/BarotraumaShared/Source/Items/Item.cs index 10602f755..82280e9d5 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Item.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Item.cs @@ -2036,6 +2036,7 @@ namespace Barotrauma return Load(element, submarine, createNetworkEvent: false); } + /// /// Instantiate a new item and load its data from the XML element. /// @@ -2048,30 +2049,10 @@ namespace Barotrauma string name = element.Attribute("name").Value; string identifier = element.GetAttributeString("identifier", ""); - ItemPrefab prefab; - if (string.IsNullOrEmpty(identifier)) - { - //legacy support: - //1. attempt to find a prefab with an empty identifier and a matching name - prefab = MapEntityPrefab.Find(name, "", showErrorMessages: false) as ItemPrefab; - //2. not found, attempt to find a prefab with a matching name - if (prefab == null) prefab = MapEntityPrefab.Find(name) as ItemPrefab; - } - else - { - prefab = MapEntityPrefab.Find(null, identifier, showErrorMessages: false) as ItemPrefab; - - //not found, see if we can find a prefab with a matching alias - if (prefab == null) - { - string lowerCaseName = name.ToLowerInvariant(); - prefab = MapEntityPrefab.List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab; - } - } + ItemPrefab prefab = ItemPrefab.Find(name, identifier); if (prefab == null) { - DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found."); return null; } diff --git a/Barotrauma/BarotraumaShared/Source/Items/ItemPrefab.cs b/Barotrauma/BarotraumaShared/Source/Items/ItemPrefab.cs index faea48579..c4fcf3c7e 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/ItemPrefab.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/ItemPrefab.cs @@ -441,6 +441,7 @@ namespace Barotrauma configFile = filePath; ConfigElement = element; + string nonTranslatedName = element.GetAttributeString("name", ""); identifier = element.GetAttributeString("identifier", ""); //nameidentifier can be used to make multiple items use the same names and descriptions @@ -448,20 +449,22 @@ namespace Barotrauma if (string.IsNullOrEmpty(nameIdentifier)) { - name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", ""); + name = TextManager.Get("EntityName." + identifier, true) ?? nonTranslatedName; } else { - name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", ""); + name = TextManager.Get("EntityName." + nameIdentifier, true) ?? nonTranslatedName; } if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); } DebugConsole.Log(" " + name); - Aliases = - element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ?? - element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true); + Aliases = + (element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ?? + element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true)).ToHashSet(); + Aliases.Add(nonTranslatedName.ToLowerInvariant()); + if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category)) { @@ -719,7 +722,42 @@ namespace Barotrauma return prices[location.Type.Identifier.ToLowerInvariant()]; } + public static ItemPrefab Find(string name, string identifier) + { + ItemPrefab prefab; + if (string.IsNullOrEmpty(identifier)) + { + //legacy support: + //1. attempt to find a prefab with an empty identifier and a matching name + prefab = Find(name, "", showErrorMessages: false) as ItemPrefab; + //2. not found, attempt to find a prefab with a matching name + if (prefab == null) prefab = Find(name) as ItemPrefab; + //not found, see if we can find a prefab with a matching alias + if (prefab == null) + { + string lowerCaseName = name.ToLowerInvariant(); + prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab; + } + } + else + { + prefab = Find(null, identifier, showErrorMessages: false) as ItemPrefab; + + //not found, see if we can find a prefab with a matching alias + if (prefab == null) + { + string lowerCaseName = name.ToLowerInvariant(); + prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab; + } + } + + if (prefab == null) + { + DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found."); + } + return prefab; + } public IEnumerable GetPrices() { return prices?.Values; diff --git a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs index 74eb90828..9ede4d403 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs @@ -15,7 +15,11 @@ namespace Barotrauma public static List hullList = new List(); public static List EntityGrids { get; } = new List(); - public static bool ShowHulls = true; + public string DisplayName + { + get; + private set; + } public static bool EditWater, EditFire; public const float OxygenDistributionSpeed = 500.0f; @@ -189,614 +193,6 @@ namespace Barotrauma } } - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - - public string DisplayName - { - get; - private set; - } - - private string roomName; - [Editable, Serialize("", true, translationTextTag: "RoomName.")] - public string RoomName - { - get { return roomName; } - set - { - if (roomName == value) { return; } - roomName = value; - DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; - } - } - public override Rectangle Rect { get diff --git a/Barotrauma/BarotraumaShared/Source/Map/MapEntityPrefab.cs b/Barotrauma/BarotraumaShared/Source/Map/MapEntityPrefab.cs index 664a9173d..7e308f7f4 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/MapEntityPrefab.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/MapEntityPrefab.cs @@ -115,6 +115,7 @@ namespace Barotrauma Linkable = true }; ep.AllowedLinks.Add("hull"); + ep.Aliases = new HashSet { "hull" }; List.Add(ep); ep = new MapEntityPrefab diff --git a/Barotrauma/BarotraumaShared/Source/Map/StructurePrefab.cs b/Barotrauma/BarotraumaShared/Source/Map/StructurePrefab.cs index 336bd33a6..6105b453b 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/StructurePrefab.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/StructurePrefab.cs @@ -225,12 +225,6 @@ namespace Barotrauma string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString(); sp.Aliases.Add(nonTranslatedName.ToLowerInvariant()); - SerializableProperty.DeserializeProperties(sp, element); - if (sp.Body) - { - sp.Tags.Add("wall"); - } - SerializableProperty.DeserializeProperties(sp, element); if (sp.Body) { diff --git a/Barotrauma/BarotraumaShared/Submarines/Humpback.sub b/Barotrauma/BarotraumaShared/Submarines/Humpback.sub index 0fc545445..3b45b1293 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Humpback.sub and b/Barotrauma/BarotraumaShared/Submarines/Humpback.sub differ diff --git a/Barotrauma/BarotraumaShared/Submarines/Remora.sub b/Barotrauma/BarotraumaShared/Submarines/Remora.sub index 32f4d725c..30d3b139d 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Remora.sub and b/Barotrauma/BarotraumaShared/Submarines/Remora.sub differ