(47f7024a5) Adjusted door/hatch shadow sizes to get them to match the sprite more closely
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@@ -1,4 +1,5 @@
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using Barotrauma.Lights;
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using Barotrauma.Extensions;
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using Barotrauma.Lights;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -14,6 +15,13 @@ namespace Barotrauma.Items.Components
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//openState when the vertices of the convex hull were last calculated
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private float lastConvexHullState;
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[Serialize("1,1", false)]
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public Vector2 ShadowScale
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{
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get;
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set;
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}
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public Vector2 DrawSize
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{
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//use the extents of the item as the draw size
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@@ -22,11 +30,14 @@ namespace Barotrauma.Items.Components
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private Vector2[] GetConvexHullCorners(Rectangle rect)
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{
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Point shadowSize = rect.Size.Multiply(ShadowScale);
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Vector2 center = new Vector2(rect.Center.X, rect.Y - rect.Height / 2);
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Vector2[] corners = new Vector2[4];
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corners[0] = new Vector2(rect.X - 1, rect.Y - rect.Height - 1);
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corners[1] = new Vector2(rect.X - 1, rect.Y + 1);
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corners[2] = new Vector2(rect.Right + 1, rect.Y + 1);
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corners[3] = new Vector2(rect.Right + 1, rect.Y - rect.Height - 1);
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corners[0] = center + new Vector2(-shadowSize.X, -shadowSize.Y) / 2;
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corners[1] = center + new Vector2(-shadowSize.X, shadowSize.Y) / 2;
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corners[2] = center + new Vector2(shadowSize.X, shadowSize.Y) / 2;
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corners[3] = center + new Vector2(shadowSize.X, -shadowSize.Y) / 2;
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return corners;
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}
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