(ea3b77d8a) Fixed servers not sending a hull update when the last fire source in the hull is put out. Caused the fire not to disappear client-side until the water/oxygen in the hull changes enough for a network event to be created.

This commit is contained in:
Joonas Rikkonen
2019-06-09 17:37:07 +03:00
parent 85d19d7f3c
commit effcbd93c6
2 changed files with 3 additions and 16 deletions
@@ -184,21 +184,6 @@ namespace Barotrauma
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public bool Hit
{
get