(edc1704a5) Added: A checkmark and small delay before removal for completed objectives
This commit is contained in:
@@ -804,8 +804,7 @@ namespace Barotrauma
|
||||
var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true);
|
||||
if (newItem == null) { continue; }
|
||||
|
||||
if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition) &&
|
||||
GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
|
||||
if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition))
|
||||
{
|
||||
GameMain.NetworkMember.CreateEntityEvent(newItem, new object[] { NetEntityEvent.Type.Status });
|
||||
}
|
||||
|
||||
@@ -192,7 +192,6 @@ namespace Barotrauma.Items.Components
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
//TODO: this shouldn't be saved as-is, causes tags ("ItemMsgPressSelect" etc) to be converted into actual texts when saving the subs
|
||||
[Editable, Serialize("", true)]
|
||||
public string Msg
|
||||
{
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user