Husk improvements, option for admin to talk to dead players, spectators or one specific player, entitygrid bugfix
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@@ -1,12 +1,14 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name="husk" humanoid="true" needsair="false">
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<Character name="husk" humanoid="true" needsair="false" doesbleed="false">
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<ragdoll headposition="114" torsoposition="88"
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<ragdoll headposition="134" torsoposition="108"
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stepsize="42.0, 12.0"
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walkanimspeed="4.58"
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movementlerp="0.4"
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legtorque="-15.0"
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thightorque="5.0">
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legtorque="15.0"
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thightorque="-5.0"
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walkspeed="2.0"
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swimspeed="2.0">
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
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@@ -78,18 +80,18 @@
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<!-- body to left leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="0" upperlimit="150"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
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<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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<!-- body to right leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="0" upperlimit="150"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
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<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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</ragdoll>
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<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
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<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
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sight="0.5" hearing="1.0"
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attackcooldown="5.0"/>
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</Character>
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@@ -109,7 +109,7 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="20.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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