Anti-gamerfood measures:
- clients don't send server passwords as plaintext: the server sends a nonce which the client encrypt using the password as the key - IPs are visible in netstats - amount of client jobpreferences limited to 3 at the servers side - sanitizing client names
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@@ -13,9 +13,9 @@ namespace Barotrauma.Networking
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{
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Unknown,
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Login, LoggedIn, LogOut,
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Login, LoggedIn,
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PlayerJoined, PlayerLeft, KickedOut,
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PlayerJoined, PlayerLeft,
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RequestNetLobbyUpdate,
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