Anti-gamerfood measures:

- clients don't send server passwords as plaintext: the server sends a nonce which the client encrypt using the password as the key
- IPs are visible in netstats
- amount of client jobpreferences limited to 3 at the servers side
- sanitizing client names
This commit is contained in:
Regalis
2016-08-19 18:18:07 +03:00
parent 5dc8a5f8b7
commit ef0098d52a
7 changed files with 430 additions and 333 deletions

View File

@@ -108,7 +108,7 @@ namespace Barotrauma.Networking
banList = new BanList();
LoadSettings();
//----------------------------------------
@@ -277,6 +277,17 @@ namespace Barotrauma.Networking
if (!started) return;
base.Update(deltaTime);
foreach (UnauthenticatedClient unauthClient in unauthenticatedClients)
{
unauthClient.AuthTimer -= deltaTime;
if (unauthClient.AuthTimer <= 0.0f)
{
unauthClient.Connection.Disconnect("Connection timed out");
}
}
unauthenticatedClients.RemoveAll(uc => uc.AuthTimer <= 0.0f);
if (gameStarted)
{
@@ -430,6 +441,8 @@ namespace Barotrauma.Networking
private void ReadMessage(NetIncomingMessage inc)
{
Client sender = connectedClients.Find(x => x.Connection == inc.SenderConnection);
switch (inc.MessageType)
{
case NetIncomingMessageType.ConnectionApproval:
@@ -437,76 +450,7 @@ namespace Barotrauma.Networking
break;
case NetIncomingMessageType.StatusChanged:
Debug.WriteLine(inc.SenderConnection + " status changed. " + (NetConnectionStatus)inc.SenderConnection.Status);
if (inc.SenderConnection.Status == NetConnectionStatus.Connected)
{
Client sender = connectedClients.Find(x => x.Connection == inc.SenderConnection);
if (sender == null) break;
if (sender.version != GameMain.Version.ToString())
{
DisconnectClient(sender, sender.name+" was unable to connect to the server (nonmatching game version)",
"Version " + GameMain.Version + " required to connect to the server (Your version: " + sender.version + ")");
}
else if (connectedClients.Find(x => x.name == sender.name && x != sender)!=null)
{
DisconnectClient(sender, sender.name + " was unable to connect to the server (name already in use)",
"The name ''"+sender.name+"'' is already in use. Please choose another name.");
}
else
{
//AssignJobs();
GameMain.NetLobbyScreen.RemovePlayer(sender.name);
GameMain.NetLobbyScreen.AddPlayer(sender.name);
// Notify the client that they have logged in
var outmsg = server.CreateMessage();
outmsg.Write((byte)PacketTypes.LoggedIn);
outmsg.Write(sender.ID);
outmsg.Write(gameStarted);
outmsg.Write(gameStarted && sender.Character != null && !sender.Character.IsDead);
outmsg.Write(AllowSpectating);
//notify the client about other clients already logged in
outmsg.Write((byte)((characterInfo == null) ? connectedClients.Count - 1 : connectedClients.Count));
foreach (Client c in connectedClients)
{
if (c.Connection == inc.SenderConnection) continue;
outmsg.Write(c.name);
outmsg.Write(c.ID);
}
if (characterInfo != null)
{
outmsg.Write(characterInfo.Name);
outmsg.Write((byte)0);
}
var subs = GameMain.NetLobbyScreen.GetSubList();
outmsg.Write((byte)subs.Count);
foreach (Submarine sub in subs)
{
outmsg.Write(sub.Name);
outmsg.Write(sub.MD5Hash.Hash);
}
server.SendMessage(outmsg, inc.SenderConnection, NetDeliveryMethod.ReliableUnordered, 0);
//notify other clients about the new client
outmsg = server.CreateMessage();
outmsg.Write((byte)PacketTypes.PlayerJoined);
outmsg.Write(sender.name);
outmsg.Write(sender.ID);
//send the message to everyone except the client who just logged in
SendMessage(outmsg, NetDeliveryMethod.ReliableUnordered, inc.SenderConnection);
AddChatMessage(sender.name + " has joined the server", ChatMessageType.Server);
}
}
else if (inc.SenderConnection.Status == NetConnectionStatus.Disconnected)
if (inc.SenderConnection.Status == NetConnectionStatus.Disconnected)
{
var connectedClient = connectedClients.Find(c => c.Connection == inc.SenderConnection);
if (connectedClient != null && !disconnectedClients.Contains(connectedClient))
@@ -515,21 +459,32 @@ namespace Barotrauma.Networking
disconnectedClients.Add(connectedClient);
}
DisconnectClient(inc.SenderConnection,
connectedClient != null ? connectedClient.name+" has disconnected" : "");
DisconnectClient(inc.SenderConnection,
connectedClient != null ? connectedClient.name + " has disconnected" : "");
}
break;
case NetIncomingMessageType.Data:
Client dataSender = connectedClients.Find(c => c.Connection == inc.SenderConnection);
if (dataSender == null) return;
byte packetType = inc.ReadByte();
if (sender == null)
{
var authUser = unauthenticatedClients.Find(c => c.Connection == inc.SenderConnection);
if (authUser == null)
{
unauthenticatedClients.Remove(authUser);
inc.SenderConnection.Disconnect("Disconnected");
}
else
{
CheckAuthentication(inc);
}
return;
}
if (packetType == (byte)PacketTypes.ReliableMessage)
{
if (!dataSender.ReliableChannel.CheckMessage(inc)) return;
if (!sender.ReliableChannel.CheckMessage(inc)) return;
packetType = inc.ReadByte();
}
@@ -551,7 +506,7 @@ namespace Barotrauma.Networking
DisconnectClient(inc.SenderConnection);
break;
case (byte)PacketTypes.StartGame:
dataSender.ReadyToStart = true;
sender.ReadyToStart = true;
break;
case (byte)PacketTypes.CharacterInfo:
ReadCharacterData(inc);
@@ -560,7 +515,7 @@ namespace Barotrauma.Networking
if (!AllowFileTransfers)
{
SendCancelTransferMessage(dataSender, "File transfers have been disabled by the server.");
SendCancelTransferMessage(sender, "File transfers have been disabled by the server.");
break;
}
@@ -579,16 +534,16 @@ namespace Barotrauma.Networking
}
else
{
if (dataSender.FileStreamSender != null) dataSender.FileStreamSender.CancelTransfer();
if (sender.FileStreamSender != null) sender.FileStreamSender.CancelTransfer();
var fileStreamSender = FileStreamSender.Create(dataSender.Connection, requestedSubmarine.FilePath, FileTransferMessageType.Submarine);
if (fileStreamSender != null) dataSender.FileStreamSender = fileStreamSender;
var fileStreamSender = FileStreamSender.Create(sender.Connection, requestedSubmarine.FilePath, FileTransferMessageType.Submarine);
if (fileStreamSender != null) sender.FileStreamSender = fileStreamSender;
}
break;
case (byte)FileTransferMessageType.Cancel:
if (dataSender.FileStreamSender != null)
if (sender.FileStreamSender != null)
{
dataSender.FileStreamSender.CancelTransfer();
sender.FileStreamSender.CancelTransfer();
}
break;
default:
@@ -596,14 +551,12 @@ namespace Barotrauma.Networking
break;
}
break;
case (byte)PacketTypes.ResendRequest:
dataSender.ReliableChannel.HandleResendRequest(inc);
sender.ReliableChannel.HandleResendRequest(inc);
break;
case (byte)PacketTypes.LatestMessageID:
dataSender.ReliableChannel.HandleLatestMessageID(inc);
sender.ReliableChannel.HandleLatestMessageID(inc);
break;
case (byte)PacketTypes.Vote:
Voting.RegisterVote(inc, connectedClients);
@@ -625,8 +578,8 @@ namespace Barotrauma.Networking
var startMessage = CreateStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset);
server.SendMessage(startMessage, inc.SenderConnection, NetDeliveryMethod.ReliableOrdered);
dataSender.Spectating = true;
CoroutineManager.StartCoroutine(SyncSpectator(dataSender));
sender.Spectating = true;
CoroutineManager.StartCoroutine(SyncSpectator(sender));
}
break;
}
@@ -637,127 +590,6 @@ namespace Barotrauma.Networking
}
}
private void HandleConnectionApproval(NetIncomingMessage inc)
{
if ((PacketTypes)inc.ReadByte() != PacketTypes.Login) return;
DebugConsole.NewMessage("New player has joined the server", Color.White);
if (banList.IsBanned(inc.SenderEndPoint.Address.ToString()))
{
inc.SenderConnection.Deny("You have been banned from the server");
DebugConsole.NewMessage("Banned player tried to join the server", Color.Red);
return;
}
if (connectedClients.Find(c => c.Connection == inc.SenderConnection)!=null)
{
inc.SenderConnection.Deny("Connection error - already joined");
return;
}
byte userID;
string userPassword = "", version = "", packageName = "", packageHash = "", name = "";
try
{
userID = inc.ReadByte();
userPassword = inc.ReadString();
version = inc.ReadString();
packageName = inc.ReadString();
packageHash = inc.ReadString();
name = inc.ReadString();
}
catch
{
inc.SenderConnection.Deny("Connection error - server failed to read your ConnectionApproval message");
DebugConsole.NewMessage("Connection error - server failed to read the ConnectionApproval message", Color.Red);
return;
}
#if !DEBUG
if (!string.IsNullOrWhiteSpace(password) && string.IsNullOrWhiteSpace(userPassword))
{
inc.SenderConnection.Deny("Password required!");
DebugConsole.NewMessage(name + " couldn't join the server (no password)", Color.Red);
return;
}
else if (userPassword != password)
{
inc.SenderConnection.Deny("Wrong password!");
DebugConsole.NewMessage(name + " couldn't join the server (wrong password)", Color.Red);
return;
}
else if (version != GameMain.Version.ToString())
{
inc.SenderConnection.Deny("Version " + GameMain.Version + " required to connect to the server (Your version: " + version + ")");
DebugConsole.NewMessage(name + " couldn't join the server (wrong game version)", Color.Red);
return;
}
else if (packageName != GameMain.SelectedPackage.Name)
{
inc.SenderConnection.Deny("Your content package (" + packageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
DebugConsole.NewMessage(name + " couldn't join the server (wrong content package name)", Color.Red);
return;
}
else if (packageHash != GameMain.SelectedPackage.MD5hash.Hash)
{
inc.SenderConnection.Deny("Your content package (MD5: " + packageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
DebugConsole.NewMessage(name + " couldn't join the server (wrong content package hash)", Color.Red);
return;
}
else if (connectedClients.Find(c => c.name.ToLower() == name.ToLower() && c.ID != userID) != null)
{
inc.SenderConnection.Deny("The name ''" + name + "'' is already in use. Please choose another name.");
DebugConsole.NewMessage(name + " couldn't join the server (name already in use)", Color.Red);
return;
}
#endif
//existing user re-joining
if (userID > 0)
{
Client existingClient = connectedClients.Find(c => c.ID == userID);
if (existingClient == null)
{
existingClient = disconnectedClients.Find(c => c.ID == userID);
if (existingClient != null)
{
disconnectedClients.Remove(existingClient);
connectedClients.Add(existingClient);
UpdateCrewFrame();
}
}
if (existingClient != null)
{
existingClient.Connection = inc.SenderConnection;
existingClient.ReliableChannel = new ReliableChannel(server);
inc.SenderConnection.Approve();
return;
}
}
userID = 1;
while (connectedClients.Any(c => c.ID == userID))
{
userID++;
}
Client newClient = new Client(server, name, userID);
newClient.Connection = inc.SenderConnection;
newClient.version = version;
connectedClients.Add(newClient);
UpdateCrewFrame();
inc.SenderConnection.Approve();
refreshMasterTimer = DateTime.Now;
}
private void SendMessage(NetOutgoingMessage msg, NetDeliveryMethod deliveryMethod, NetConnection excludedConnection = null)
{
List<NetConnection> recipients = new List<NetConnection>();
@@ -1159,38 +991,14 @@ namespace Barotrauma.Networking
msg.Write(true);
msg.Write((byte)0);
}
else{
else
{
msg.Write(false);
}
WriteCharacterData(msg, c.Name, c);
}
}
// message.Write((byte)PacketTypes.NewCharacter);
//message.Write(character.ConfigPath);
//message.Write(character.ID);
//message.Write(character.Position.X);
//message.Write(character.Position.Y);
//List<Client> playingClients = connectedClients.FindAll(c => c.Character != null);
//msg.Write((myCharacter == null) ? (byte)playingClients.Count : (byte)(playingClients.Count + 1));
//foreach (Client client in playingClients)
//{
// msg.Write(client.ID);
// WriteCharacterData(msg, client.Character.Name, client.Character);
//}
//if (myCharacter != null)
//{
// msg.Write((byte)0);
// WriteCharacterData(msg, myCharacter.Info.Name, myCharacter);
//}
return msg;
}
@@ -1310,14 +1118,10 @@ namespace Barotrauma.Networking
Log(msg, ChatMessage.MessageColor[(int)ChatMessageType.Server]);
client.Connection.Disconnect(targetmsg);
//notify other players about the disconnected client
NetOutgoingMessage outmsg = server.CreateMessage();
outmsg.Write((byte)PacketTypes.KickedOut);
outmsg.Write(targetmsg);
server.SendMessage(outmsg, client.Connection, NetDeliveryMethod.ReliableUnordered, 0);
connectedClients.Remove(client);
outmsg = server.CreateMessage();
outmsg.Write((byte)PacketTypes.PlayerLeft);
outmsg.Write(client.ID);
outmsg.Write(msg);
@@ -1329,6 +1133,7 @@ namespace Barotrauma.Networking
server.SendMessage(outmsg, server.Connections, NetDeliveryMethod.ReliableUnordered, 0);
}
connectedClients.Remove(client);
if (client.FileStreamSender != null)
{
client.FileStreamSender.Dispose();
@@ -1362,15 +1167,14 @@ namespace Barotrauma.Networking
{
playerName = playerName.ToLowerInvariant();
Client client = connectedClients.Find(c => c.name.ToLowerInvariant() == playerName ||
(c.Character != null && c.Character.Name.ToLowerInvariant() == playerName));
if (client == null) return;
Client client = connectedClients.Find(c =>
c.name.ToLowerInvariant() == playerName ||
(c.Character != null && c.Character.Name.ToLowerInvariant() == playerName));
KickClient(client, ban);
}
private void KickClient(Client client, bool ban = false)
public void KickClient(Client client, bool ban = false)
{
if (client == null) return;
@@ -1519,10 +1323,10 @@ namespace Barotrauma.Networking
if (y >= startY && y < startY + height - 120)
{
spriteBatch.DrawString(GUI.SmallFont, c.name + ":", new Vector2(x + 10, y), clientColor);
spriteBatch.DrawString(GUI.SmallFont, "Ping: " + (int)(c.Connection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + width - 100, y), clientColor);
spriteBatch.DrawString(GUI.SmallFont, c.name + " ("+c.Connection.RemoteEndPoint.Address.ToString()+")", new Vector2(x + 10, y), clientColor);
spriteBatch.DrawString(GUI.SmallFont, "Ping: " + (int)(c.Connection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x+20, y+10), clientColor);
}
if (y + 10 >= startY && y < startY + height - 130) spriteBatch.DrawString(GUI.SmallFont, "Resent messages: " + c.Connection.Statistics.ResentMessages, new Vector2(x + 10, y + 10), clientColor);
if (y + 25 >= startY && y < startY + height - 130) spriteBatch.DrawString(GUI.SmallFont, "Resent messages: " + c.Connection.Statistics.ResentMessages, new Vector2(x + 20, y + 20), clientColor);
resentMessages += (int)c.Connection.Statistics.ResentMessages;
@@ -1741,8 +1545,8 @@ namespace Barotrauma.Networking
List<JobPrefab> jobPreferences = new List<JobPrefab>();
int count = message.ReadInt32();
for (int i = 0; i < count; i++)
int count = message.ReadByte();
for (int i = 0; i < Math.Min(count, 3); i++)
{
string jobName = message.ReadString();
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
@@ -1960,7 +1764,6 @@ namespace Barotrauma.Networking
{
banList.Save();
if (registeredToMaster && restClient != null)
{
var request = new RestRequest("masterserver2.php", Method.GET);
@@ -1996,8 +1799,6 @@ namespace Barotrauma.Networking
public string version;
public bool inGame;
private List<Client> kickVoters;
public bool ReadyToStart;
@@ -2039,6 +1840,27 @@ namespace Barotrauma.Networking
jobPreferences = new List<JobPrefab>(JobPrefab.List.GetRange(0,3));
}
public static bool IsValidName(string name)
{
if (name.Contains("\n") || name.Contains("\r\n")) return false;
return (name.All(c =>
c != ';' &&
c != ',' &&
c != '<' &&
c != '/'));
}
public static string SanitizeName(string name)
{
if (name.Length > 20)
{
name = name.Substring(0, 20);
}
return name;
}
public T GetVote<T>(VoteType voteType)
{
return (votes[(int)voteType] is T) ? (T)votes[(int)voteType] : default(T);