Anti-gamerfood measures:
- clients don't send server passwords as plaintext: the server sends a nonce which the client encrypt using the password as the key - IPs are visible in netstats - amount of client jobpreferences limited to 3 at the servers side - sanitizing client names
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@@ -150,6 +150,7 @@
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<Compile Include="Source\Networking\ChatMessage.cs" />
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<Compile Include="Source\Networking\FileStreamReceiver.cs" />
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<Compile Include="Source\Networking\FileStreamSender.cs" />
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<Compile Include="Source\Networking\GameServerLogin.cs" />
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<Compile Include="Source\Networking\NetBufferExtensions.cs" />
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<Compile Include="Source\Networking\NetConfig.cs" />
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<Compile Include="Source\Networking\NetStats.cs" />
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