(6eeea9b7c) v0.9.10.0.0

This commit is contained in:
Joonas Rikkonen
2020-06-04 16:41:07 +03:00
parent ce4ccd99ac
commit eeac247a8e
366 changed files with 7772 additions and 3692 deletions
@@ -16,16 +16,16 @@ namespace Barotrauma.Items.Components
private bool nonContinuousOutputSent;
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the regular expression.")]
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the regular expression.", alwaysUseInstanceValues: true)]
public string Output { get; set; }
[Serialize("0", true, description: "The signal this item outputs when the received signal does not match the regular expression.")]
[Serialize("0", true, description: "The signal this item outputs when the received signal does not match the regular expression.", alwaysUseInstanceValues: true)]
public string FalseOutput { get; set; }
[InGameEditable, Serialize(true, true, description: "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.")]
[InGameEditable, Serialize(true, true, description: "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.", alwaysUseInstanceValues: true)]
public bool ContinuousOutput { get; set; }
[InGameEditable, Serialize("", true, description: "The regular expression used to check the incoming signals.")]
[InGameEditable, Serialize("", true, description: "The regular expression used to check the incoming signals.", alwaysUseInstanceValues: true)]
public string Expression
{
get { return expression; }