(6eeea9b7c) v0.9.10.0.0
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@@ -30,7 +30,7 @@ namespace Barotrauma.Items.Components
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private DelayedSignal prevQueuedSignal;
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private float delay;
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[InGameEditable(MinValueFloat = 0.0f, MaxValueFloat = 60.0f, DecimalCount = 2), Serialize(1.0f, true, description: "How long the item delays the signals (in seconds).")]
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[InGameEditable(MinValueFloat = 0.0f, MaxValueFloat = 60.0f, DecimalCount = 2), Serialize(1.0f, true, description: "How long the item delays the signals (in seconds).", alwaysUseInstanceValues: true)]
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public float Delay
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{
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get { return delay; }
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@@ -43,14 +43,14 @@ namespace Barotrauma.Items.Components
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}
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}
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[InGameEditable, Serialize(false, true, description: "Should the component discard previously received signals when a new one is received.")]
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[InGameEditable, Serialize(false, true, description: "Should the component discard previously received signals when a new one is received.", alwaysUseInstanceValues: true)]
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public bool ResetWhenSignalReceived
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{
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get;
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set;
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}
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[InGameEditable, Serialize(false, true, description: "Should the component discard previously received signals when the incoming signal changes.")]
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[InGameEditable, Serialize(false, true, description: "Should the component discard previously received signals when the incoming signal changes.", alwaysUseInstanceValues: true)]
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public bool ResetWhenDifferentSignalReceived
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{
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get;
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