(6eeea9b7c) v0.9.10.0.0
This commit is contained in:
@@ -3,6 +3,7 @@ using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using FarseerPhysics.Dynamics.Contacts;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -309,8 +310,13 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
picker = character;
|
||||
|
||||
if (character != null) item.Submarine = character.Submarine;
|
||||
if (item.Removed)
|
||||
{
|
||||
DebugConsole.ThrowError($"Attempted to equip a removed item ({item.Name})\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
if (character != null) { item.Submarine = character.Submarine; }
|
||||
if (item.body == null)
|
||||
{
|
||||
if (body != null)
|
||||
@@ -325,8 +331,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (!item.body.Enabled)
|
||||
{
|
||||
Limb rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
|
||||
item.SetTransform(rightHand.SimPosition, 0.0f);
|
||||
Limb hand = picker.AnimController.GetLimb(LimbType.RightHand) ?? picker.AnimController.GetLimb(LimbType.LeftHand);
|
||||
item.SetTransform(hand != null ? hand.SimPosition : character.SimPosition, 0.0f);
|
||||
}
|
||||
|
||||
bool alreadyEquipped = character.HasEquippedItem(item);
|
||||
@@ -363,38 +369,61 @@ namespace Barotrauma.Items.Components
|
||||
IsActive = false;
|
||||
}
|
||||
|
||||
public bool CanBeAttached()
|
||||
public bool CanBeAttached(Character user)
|
||||
{
|
||||
if (!attachable || !Reattachable) return false;
|
||||
if (!attachable || !Reattachable) { return false; }
|
||||
|
||||
//can be attached anywhere in sub editor
|
||||
if (Screen.Selected == GameMain.SubEditorScreen) return true;
|
||||
if (Screen.Selected == GameMain.SubEditorScreen) { return true; }
|
||||
|
||||
Vector2 attachPos = user == null ? item.WorldPosition : GetAttachPosition(user, useWorldCoordinates: true);
|
||||
|
||||
//can be attached anywhere inside hulls
|
||||
if (item.CurrentHull != null) return true;
|
||||
if (item.CurrentHull != null && Submarine.RectContains(item.CurrentHull.WorldRect, attachPos)) { return true; }
|
||||
|
||||
return Structure.GetAttachTarget(item.WorldPosition) != null;
|
||||
return Structure.GetAttachTarget(attachPos) != null;
|
||||
}
|
||||
|
||||
public bool CanBeDeattached()
|
||||
{
|
||||
if (!attachable || !attached) return true;
|
||||
if (!attachable || !attached) { return true; }
|
||||
|
||||
//allow deattaching everywhere in sub editor
|
||||
if (Screen.Selected == GameMain.SubEditorScreen) return true;
|
||||
if (Screen.Selected == GameMain.SubEditorScreen) { return true; }
|
||||
|
||||
//don't allow deattaching if part of a sub and outside hulls
|
||||
return item.Submarine == null || item.CurrentHull != null;
|
||||
if (item.GetComponent<LevelResource>() != null) { return true; }
|
||||
|
||||
//if the item has a connection panel and rewiring is disabled, don't allow deattaching
|
||||
var connectionPanel = item.GetComponent<ConnectionPanel>();
|
||||
if (connectionPanel != null && (connectionPanel.Locked || !(GameMain.NetworkMember?.ServerSettings?.AllowRewiring ?? true)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.CurrentHull == null)
|
||||
{
|
||||
return Structure.GetAttachTarget(item.WorldPosition) != null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Pick(Character picker)
|
||||
{
|
||||
if (item.Removed)
|
||||
{
|
||||
DebugConsole.ThrowError($"Attempted to pick up a removed item ({item.Name})\n" + Environment.StackTrace);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!attachable)
|
||||
{
|
||||
return base.Pick(picker);
|
||||
}
|
||||
|
||||
if (!CanBeDeattached()) return false;
|
||||
if (!CanBeDeattached()) { return false; }
|
||||
|
||||
if (Attached)
|
||||
{
|
||||
@@ -486,7 +515,7 @@ namespace Barotrauma.Items.Components
|
||||
if (character != null)
|
||||
{
|
||||
if (!character.IsKeyDown(InputType.Aim)) { return false; }
|
||||
if (!CanBeAttached()) { return false; }
|
||||
if (!CanBeAttached(character)) { return false; }
|
||||
|
||||
if (GameMain.NetworkMember != null)
|
||||
{
|
||||
@@ -515,7 +544,7 @@ namespace Barotrauma.Items.Components
|
||||
else
|
||||
{
|
||||
item.Drop(character);
|
||||
item.SetTransform(ConvertUnits.ToSimUnits(GetAttachPosition(character)), 0.0f);
|
||||
item.SetTransform(ConvertUnits.ToSimUnits(GetAttachPosition(character)), 0.0f, findNewHull: false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -524,16 +553,18 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
private Vector2 GetAttachPosition(Character user)
|
||||
private Vector2 GetAttachPosition(Character user, bool useWorldCoordinates = false)
|
||||
{
|
||||
if (user == null) { return item.Position; }
|
||||
if (user == null) { return useWorldCoordinates ? item.WorldPosition : item.Position; }
|
||||
|
||||
Vector2 mouseDiff = user.CursorWorldPosition - user.WorldPosition;
|
||||
mouseDiff = mouseDiff.ClampLength(MaxAttachDistance);
|
||||
|
||||
Vector2 userPos = useWorldCoordinates ? user.WorldPosition : user.Position;
|
||||
|
||||
return new Vector2(
|
||||
MathUtils.RoundTowardsClosest(user.Position.X + mouseDiff.X, Submarine.GridSize.X),
|
||||
MathUtils.RoundTowardsClosest(user.Position.Y + mouseDiff.Y, Submarine.GridSize.Y));
|
||||
MathUtils.RoundTowardsClosest(userPos.X + mouseDiff.X, Submarine.GridSize.X),
|
||||
MathUtils.RoundTowardsClosest(userPos.Y + mouseDiff.Y, Submarine.GridSize.Y));
|
||||
}
|
||||
|
||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||
|
||||
Reference in New Issue
Block a user