(6eeea9b7c) v0.9.10.0.0
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@@ -150,7 +150,24 @@ namespace Barotrauma
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/// </summary>
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public override bool TryPutItem(Item item, Character user, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
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{
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if (allowedSlots == null || !allowedSlots.Any()) return false;
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if (allowedSlots == null || !allowedSlots.Any()) { return false; }
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if (item == null)
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{
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#if DEBUG
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throw new Exception("item null");
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#else
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return false;
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#endif
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}
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if (item.Removed)
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{
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#if DEBUG
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throw new Exception("Tried to put a removed item (" + item.Name + ") in an inventory");
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#else
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DebugConsole.ThrowError("Tried to put a removed item (" + item.Name + ") in an inventory.\n" + Environment.StackTrace);
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return false;
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#endif
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}
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bool inSuitableSlot = false;
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bool inWrongSlot = false;
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@@ -167,7 +184,7 @@ namespace Barotrauma
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}
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}
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//all good
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if (inSuitableSlot && !inWrongSlot) return true;
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if (inSuitableSlot && !inWrongSlot) { return true; }
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//try to place the item in a LimbSlot.Any slot if that's allowed
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if (allowedSlots.Contains(InvSlotType.Any) && item.AllowedSlots.Contains(InvSlotType.Any))
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@@ -184,6 +201,9 @@ namespace Barotrauma
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int placedInSlot = -1;
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foreach (InvSlotType allowedSlot in allowedSlots)
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{
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if (allowedSlot.HasFlag(InvSlotType.RightHand) && character.AnimController.GetLimb(LimbType.RightHand) == null) { continue; }
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if (allowedSlot.HasFlag(InvSlotType.LeftHand) && character.AnimController.GetLimb(LimbType.LeftHand) == null) { continue; }
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//check if all the required slots are free
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bool free = true;
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for (int i = 0; i < capacity; i++)
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