(6eeea9b7c) v0.9.10.0.0

This commit is contained in:
Joonas Rikkonen
2020-06-04 16:41:07 +03:00
parent ce4ccd99ac
commit eeac247a8e
366 changed files with 7772 additions and 3692 deletions
@@ -19,8 +19,8 @@ namespace Barotrauma
None, LeftHand, RightHand, LeftArm, RightArm, LeftForearm, RightForearm,
LeftLeg, RightLeg, LeftFoot, RightFoot, Head, Torso, Tail, Legs, RightThigh, LeftThigh, Waist, Jaw
};
partial class LimbJoint : RevoluteJoint
partial class LimbJoint
{
public bool IsSevered;
public bool CanBeSevered => Params.CanBeSevered;
@@ -30,27 +30,135 @@ namespace Barotrauma
public float Scale => Params.Scale * ragdoll.RagdollParams.JointScale;
public LimbJoint(Limb limbA, Limb limbB, JointParams jointParams, Ragdoll ragdoll) : this(limbA, limbB, Vector2.One, Vector2.One)
public readonly RevoluteJoint revoluteJoint;
public readonly WeldJoint weldJoint;
public Joint Joint => revoluteJoint ?? weldJoint as Joint;
public bool Enabled
{
get => Joint.Enabled;
set => Joint.Enabled = value;
}
public Body BodyA => Joint.BodyA;
public Body BodyB => Joint.BodyB;
public Vector2 WorldAnchorA
{
get => Joint.WorldAnchorA;
set => Joint.WorldAnchorA = value;
}
public Vector2 WorldAnchorB
{
get => Joint.WorldAnchorB;
set => Joint.WorldAnchorB = value;
}
public Vector2 LocalAnchorA
{
get => revoluteJoint != null ? revoluteJoint.LocalAnchorA : weldJoint.LocalAnchorA;
set
{
if (weldJoint != null)
{
weldJoint.LocalAnchorA = value;
}
else
{
revoluteJoint.LocalAnchorA = value;
}
}
}
public Vector2 LocalAnchorB
{
get => revoluteJoint != null ? revoluteJoint.LocalAnchorB : weldJoint.LocalAnchorB;
set
{
if (weldJoint != null)
{
weldJoint.LocalAnchorB = value;
}
else
{
revoluteJoint.LocalAnchorB = value;
}
}
}
public bool LimitEnabled
{
get => revoluteJoint != null ? revoluteJoint.LimitEnabled : false;
set
{
if (revoluteJoint != null)
{
revoluteJoint.LimitEnabled = value;
}
}
}
public float LowerLimit
{
get => revoluteJoint != null ? revoluteJoint.LowerLimit : 0;
set
{
if (revoluteJoint != null)
{
revoluteJoint.LowerLimit = value;
}
}
}
public float UpperLimit
{
get => revoluteJoint != null ? revoluteJoint.UpperLimit : 0;
set
{
if (revoluteJoint != null)
{
revoluteJoint.UpperLimit = value;
}
}
}
public float JointAngle => revoluteJoint != null ? revoluteJoint.JointAngle : weldJoint.ReferenceAngle;
public LimbJoint(Limb limbA, Limb limbB, JointParams jointParams, Ragdoll ragdoll) : this(limbA, limbB, Vector2.One, Vector2.One, jointParams.WeldJoint)
{
Params = jointParams;
this.ragdoll = ragdoll;
LoadParams();
}
public LimbJoint(Limb limbA, Limb limbB, Vector2 anchor1, Vector2 anchor2)
: base(limbA.body.FarseerBody, limbB.body.FarseerBody, anchor1, anchor2)
public LimbJoint(Limb limbA, Limb limbB, Vector2 anchor1, Vector2 anchor2, bool weld = false)
{
CollideConnected = false;
MotorEnabled = true;
MaxMotorTorque = 0.25f;
if (weld)
{
weldJoint = new WeldJoint(limbA.body.FarseerBody, limbB.body.FarseerBody, anchor1, anchor2);
}
else
{
revoluteJoint = new RevoluteJoint(limbA.body.FarseerBody, limbB.body.FarseerBody, anchor1, anchor2)
{
MotorEnabled = true,
MaxMotorTorque = 0.25f
};
}
Joint.CollideConnected = false;
LimbA = limbA;
LimbB = limbB;
}
public void LoadParams()
{
MaxMotorTorque = Params.Stiffness;
LimitEnabled = Params.LimitEnabled;
if (revoluteJoint != null)
{
revoluteJoint.MaxMotorTorque = Params.Stiffness;
revoluteJoint.LimitEnabled = Params.LimitEnabled;
}
if (float.IsNaN(Params.LowerLimit))
{
Params.LowerLimit = 0;
@@ -61,17 +169,33 @@ namespace Barotrauma
}
if (ragdoll.IsFlipped)
{
LocalAnchorA = ConvertUnits.ToSimUnits(new Vector2(-Params.Limb1Anchor.X, Params.Limb1Anchor.Y) * Scale);
LocalAnchorB = ConvertUnits.ToSimUnits(new Vector2(-Params.Limb2Anchor.X, Params.Limb2Anchor.Y) * Scale);
UpperLimit = MathHelper.ToRadians(-Params.LowerLimit);
LowerLimit = MathHelper.ToRadians(-Params.UpperLimit);
if (weldJoint != null)
{
weldJoint.LocalAnchorA = ConvertUnits.ToSimUnits(new Vector2(-Params.Limb1Anchor.X, Params.Limb1Anchor.Y) * Scale);
weldJoint.LocalAnchorB = ConvertUnits.ToSimUnits(new Vector2(-Params.Limb2Anchor.X, Params.Limb2Anchor.Y) * Scale);
}
else
{
revoluteJoint.LocalAnchorA = ConvertUnits.ToSimUnits(new Vector2(-Params.Limb1Anchor.X, Params.Limb1Anchor.Y) * Scale);
revoluteJoint.LocalAnchorB = ConvertUnits.ToSimUnits(new Vector2(-Params.Limb2Anchor.X, Params.Limb2Anchor.Y) * Scale);
revoluteJoint.UpperLimit = MathHelper.ToRadians(-Params.LowerLimit);
revoluteJoint.LowerLimit = MathHelper.ToRadians(-Params.UpperLimit);
}
}
else
{
LocalAnchorA = ConvertUnits.ToSimUnits(Params.Limb1Anchor * Scale);
LocalAnchorB = ConvertUnits.ToSimUnits(Params.Limb2Anchor * Scale);
UpperLimit = MathHelper.ToRadians(Params.UpperLimit);
LowerLimit = MathHelper.ToRadians(Params.LowerLimit);
if (weldJoint != null)
{
weldJoint.LocalAnchorA = ConvertUnits.ToSimUnits(Params.Limb1Anchor * Scale);
weldJoint.LocalAnchorB = ConvertUnits.ToSimUnits(Params.Limb2Anchor * Scale);
}
else
{
revoluteJoint.LocalAnchorA = ConvertUnits.ToSimUnits(Params.Limb1Anchor * Scale);
revoluteJoint.LocalAnchorB = ConvertUnits.ToSimUnits(Params.Limb2Anchor * Scale);
revoluteJoint.UpperLimit = MathHelper.ToRadians(Params.UpperLimit);
revoluteJoint.LowerLimit = MathHelper.ToRadians(Params.LowerLimit);
}
}
}
}
@@ -166,10 +290,20 @@ namespace Barotrauma
if (isSevered)
{
ragdoll.SubtractMass(this);
if (type == LimbType.Head)
{
character.Kill(CauseOfDeathType.Unknown, null);
}
}
else
{
severedFadeOutTimer = 0.0f;
}
if (!isSevered) severedFadeOutTimer = 0.0f;
#if CLIENT
if (isSevered) damageOverlayStrength = 100.0f;
if (isSevered)
{
damageOverlayStrength = 100.0f;
}
#endif
}
}
@@ -366,14 +500,42 @@ namespace Barotrauma
public string Name => Params.Name;
// Exposed for status effects
public bool IsDead => character.IsDead;
public bool CanBeSeveredAlive
{
get
{
if (character.IsHumanoid) { return false; }
if (this == character.AnimController.MainLimb) { return false; }
if (character.AnimController.CanWalk)
{
switch (type)
{
case LimbType.LeftFoot:
case LimbType.RightFoot:
case LimbType.LeftLeg:
case LimbType.RightLeg:
case LimbType.LeftThigh:
case LimbType.RightThigh:
case LimbType.Legs:
case LimbType.Waist:
return false;
}
}
return true;
}
}
public Dictionary<string, SerializableProperty> SerializableProperties
{
get;
private set;
}
private readonly List<StatusEffect> statusEffects = new List<StatusEffect>();
public Limb(Ragdoll ragdoll, Character character, LimbParams limbParams)
{
this.ragdoll = ragdoll;
@@ -436,6 +598,9 @@ namespace Barotrauma
case "damagemodifier":
DamageModifiers.Add(new DamageModifier(subElement, character.Name));
break;
case "statuseffect":
statusEffects.Add(StatusEffect.Load(subElement, Name));
break;
}
}
@@ -521,11 +686,12 @@ namespace Barotrauma
afflictionsCopy.Add(newAffliction);
}
}
AddDamageProjSpecific(afflictionsCopy, playSound, appliedDamageModifiers);
return new AttackResult(afflictionsCopy, this, appliedDamageModifiers);
var result = new AttackResult(afflictionsCopy, this, appliedDamageModifiers);
AddDamageProjSpecific(playSound, result);
return result;
}
partial void AddDamageProjSpecific(IEnumerable<Affliction> afflictions, bool playSound, IEnumerable<DamageModifier> appliedDamageModifiers);
partial void AddDamageProjSpecific(bool playSound, AttackResult result);
public bool SectorHit(Vector2 armorSector, Vector2 simPosition)
{
@@ -582,7 +748,8 @@ namespace Barotrauma
public bool UpdateAttack(float deltaTime, Vector2 attackSimPos, IDamageable damageTarget, out AttackResult attackResult, float distance = -1, Limb targetLimb = null)
{
attackResult = default(AttackResult);
float dist = distance > -1 ? distance : ConvertUnits.ToDisplayUnits(Vector2.Distance(SimPosition, attackSimPos));
Vector2 simPos = ragdoll.SimplePhysicsEnabled ? character.SimPosition : SimPosition;
float dist = distance > -1 ? distance : ConvertUnits.ToDisplayUnits(Vector2.Distance(simPos, attackSimPos));
bool wasRunning = attack.IsRunning;
attack.UpdateAttackTimer(deltaTime);
@@ -595,7 +762,7 @@ namespace Barotrauma
case HitDetection.Distance:
if (dist < attack.DamageRange)
{
structureBody = Submarine.PickBody(SimPosition, attackSimPos, collisionCategory: Physics.CollisionWall | Physics.CollisionLevel, allowInsideFixture: true);
structureBody = Submarine.PickBody(simPos, attackSimPos, collisionCategory: Physics.CollisionWall | Physics.CollisionLevel, allowInsideFixture: true);
if (damageTarget is Item i && i.GetComponent<Items.Components.Door>() != null)
{
// If the attack is aimed to an item and hits an item, it's successful.
@@ -689,6 +856,7 @@ namespace Barotrauma
{
if (limbIndex < 0 || limbIndex >= character.AnimController.Limbs.Length) { continue; }
Limb limb = character.AnimController.Limbs[limbIndex];
if (limb.IsSevered) { continue; }
diff = attackSimPos - limb.SimPosition;
if (diff == Vector2.Zero) { continue; }
limb.body.ApplyTorque(limb.Mass * character.AnimController.Dir * attack.Torque * limb.Params.AttackForceMultiplier);
@@ -811,6 +979,30 @@ namespace Barotrauma
}
}
private readonly List<ISerializableEntity> targets = new List<ISerializableEntity>();
public void ApplyStatusEffects(ActionType actionType, float deltaTime)
{
foreach (StatusEffect statusEffect in statusEffects)
{
if (statusEffect.type != actionType) { continue; }
if (statusEffect.HasTargetType(StatusEffect.TargetType.NearbyItems) ||
statusEffect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
{
targets.Clear();
statusEffect.GetNearbyTargets(WorldPosition, targets);
statusEffect.Apply(ActionType.OnActive, deltaTime, character, targets);
}
else
{
if (statusEffect.HasTargetType(StatusEffect.TargetType.Character))
{
statusEffect.Apply(actionType, deltaTime, character, character, WorldPosition);
}
statusEffect.Apply(actionType, deltaTime, character, this, WorldPosition);
}
}
}
public void Remove()
{
body?.Remove();