(6eeea9b7c) v0.9.10.0.0
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@@ -37,7 +37,7 @@ namespace Barotrauma
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protected override float TargetEvaluation()
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{
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int otherFixers = HumanAIController.CountCrew(c => c != HumanAIController && c.ObjectiveManager.IsCurrentObjective<AIObjectiveFixLeaks>(), onlyBots: true);
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int otherFixers = HumanAIController.CountCrew(c => c != HumanAIController && c.ObjectiveManager.IsCurrentObjective<AIObjectiveFixLeaks>() && !c.Character.IsIncapacitated, onlyBots: true);
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int totalLeaks = Targets.Count();
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if (totalLeaks == 0) { return 0; }
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int secondaryLeaks = Targets.Count(l => l.IsRoomToRoom);
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