(6eeea9b7c) v0.9.10.0.0
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@@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.IO;
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using Barotrauma.IO;
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using System.Linq;
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using System.Collections.Generic;
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@@ -47,7 +47,7 @@ namespace Barotrauma
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partial void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn)
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{
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texture = LoadTexture(this.FilePath, out Sprite reusedSprite);
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texture = LoadTexture(this.FilePath, out Sprite reusedSprite, Compress);
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if (reusedSprite != null)
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{
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FilePath = string.Intern(reusedSprite.FilePath);
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@@ -70,7 +70,21 @@ namespace Barotrauma
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Vector4 sourceVector = Vector4.Zero;
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bool temp2 = false;
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LoadTexture(ref sourceVector, ref temp2);
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int maxLoadRetries = 3;
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for (int i = 0; i <= maxLoadRetries; i++)
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{
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try
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{
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LoadTexture(ref sourceVector, ref temp2);
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}
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catch (System.IO.IOException)
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{
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if (i == maxLoadRetries || !File.Exists(FilePath)) { throw; }
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DebugConsole.NewMessage("Loading sprite \"" + FilePath + "\" failed, retrying in 250 ms...");
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System.Threading.Thread.Sleep(500);
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}
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}
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if (sourceRect.Width == 0 && sourceRect.Height == 0)
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{
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sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
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@@ -90,7 +104,7 @@ namespace Barotrauma
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public void ReloadTexture(IEnumerable<Sprite> spritesToUpdate)
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{
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texture.Dispose();
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texture = TextureLoader.FromFile(FilePath);
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texture = TextureLoader.FromFile(FilePath, Compress);
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foreach (Sprite sprite in spritesToUpdate)
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{
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sprite.texture = texture;
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@@ -107,7 +121,7 @@ namespace Barotrauma
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return LoadTexture(file, out _);
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}
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public static Texture2D LoadTexture(string file, out Sprite reusedSprite)
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public static Texture2D LoadTexture(string file, out Sprite reusedSprite, bool compress = true)
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{
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reusedSprite = null;
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if (string.IsNullOrWhiteSpace(file))
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@@ -119,10 +133,10 @@ namespace Barotrauma
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});
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return t;
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}
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file = Path.GetFullPath(file);
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string fullPath = Path.GetFullPath(file);
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foreach (Sprite s in LoadedSprites)
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{
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if (s.FullPath == file && s.texture != null && !s.texture.IsDisposed)
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if (s.FullPath == fullPath && s.texture != null && !s.texture.IsDisposed)
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{
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reusedSprite = s;
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return s.texture;
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@@ -131,8 +145,13 @@ namespace Barotrauma
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if (File.Exists(file))
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{
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ToolBox.IsProperFilenameCase(file);
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return TextureLoader.FromFile(file);
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if (!ToolBox.IsProperFilenameCase(file))
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{
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#if DEBUG
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DebugConsole.ThrowError("Texture file \"" + file + "\" has incorrect case!");
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#endif
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}
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return TextureLoader.FromFile(file, compress);
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}
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else
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{
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