(6eeea9b7c) v0.9.10.0.0
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@@ -3,10 +3,14 @@ using Barotrauma.RuinGeneration;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using System.Xml.Linq;
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#if DEBUG
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using System.IO;
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using System.Xml;
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#else
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using Barotrauma.IO;
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#endif
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namespace Barotrauma
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{
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@@ -459,7 +463,7 @@ namespace Barotrauma
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Submarine.Draw(spriteBatch, false);
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Submarine.DrawFront(spriteBatch);
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Submarine.DrawDamageable(spriteBatch, null);
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GUI.DrawRectangle(spriteBatch, new Rectangle(new Point(0, -Level.Loaded.Size.Y), Level.Loaded.Size), Color.White, thickness: (int)(1.0f / cam.Zoom));
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GUI.DrawRectangle(spriteBatch, new Rectangle(new Point(0, -Level.Loaded.Size.Y), Level.Loaded.Size), Color.Gray, thickness: (int)(1.0f / cam.Zoom));
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spriteBatch.End();
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if (lightingEnabled.Selected)
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@@ -497,7 +501,7 @@ namespace Barotrauma
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private void SerializeAll()
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{
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XmlWriterSettings settings = new XmlWriterSettings
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System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings
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{
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Indent = true,
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NewLineOnAttributes = true
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@@ -578,7 +582,7 @@ namespace Barotrauma
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if (elementFound)
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{
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XmlWriterSettings settings = new XmlWriterSettings
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System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings
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{
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Indent = true,
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NewLineOnAttributes = true
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@@ -595,7 +599,7 @@ namespace Barotrauma
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}
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#region LevelObject Wizard
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#region LevelObject Wizard
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private class Wizard
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{
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private LevelObjectPrefab newPrefab;
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@@ -676,8 +680,8 @@ namespace Barotrauma
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}
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newPrefab.Name = nameBox.Text;
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XmlWriterSettings settings = new XmlWriterSettings { Indent = true };
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System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings { Indent = true };
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foreach (ContentFile configFile in GameMain.Instance.GetFilesOfType(ContentType.LevelObjectPrefabs))
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{
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XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
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@@ -710,6 +714,6 @@ namespace Barotrauma
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}
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}
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#endregion
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#endregion
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}
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}
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