(6eeea9b7c) v0.9.10.0.0
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@@ -151,7 +151,10 @@ namespace Barotrauma
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GameMain.ParticleManager.UpdateTransforms();
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GameMain.LightManager.ObstructVision = Character.Controlled != null && Character.Controlled.ObstructVision;
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GameMain.LightManager.ObstructVision =
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Character.Controlled != null &&
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Character.Controlled.ObstructVision &&
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(Character.Controlled.ViewTarget == Character.Controlled || Character.Controlled.ViewTarget == null);
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if (Character.Controlled != null)
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{
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@@ -261,7 +264,7 @@ namespace Barotrauma
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graphics.SetRenderTarget(renderTargetFinal);
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WaterRenderer.Instance.ResetBuffers();
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Hull.UpdateVertices(graphics, cam, WaterRenderer.Instance);
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Hull.UpdateVertices(cam, WaterRenderer.Instance);
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WaterRenderer.Instance.RenderWater(spriteBatch, renderTargetWater, cam);
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WaterRenderer.Instance.RenderAir(graphics, cam, renderTarget, Cam.ShaderTransform);
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graphics.DepthStencilState = DepthStencilState.None;
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