(6eeea9b7c) v0.9.10.0.0

This commit is contained in:
Joonas Rikkonen
2020-06-04 16:41:07 +03:00
parent ce4ccd99ac
commit eeac247a8e
366 changed files with 7772 additions and 3692 deletions
@@ -2,13 +2,17 @@
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Extensions;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
#if DEBUG
using System.IO;
#else
using Barotrauma.IO;
#endif
namespace Barotrauma.CharacterEditor
{
@@ -278,7 +282,7 @@ namespace Barotrauma.CharacterEditor
return TextManager.Get(screenTextTag + tag);
}
#region Main methods
#region Main methods
public override void AddToGUIUpdateList()
{
rightArea.AddToGUIUpdateList();
@@ -662,9 +666,6 @@ namespace Barotrauma.CharacterEditor
}
if (!isFrozen)
{
Submarine.MainSub.SetPrevTransform(Submarine.MainSub.Position);
Submarine.MainSub.Update((float)deltaTime);
foreach (PhysicsBody body in PhysicsBody.List)
{
body.SetPrevTransform(body.SimPosition, body.Rotation);
@@ -991,9 +992,9 @@ namespace Barotrauma.CharacterEditor
}
spriteBatch.End();
}
#endregion
#endregion
#region Ragdoll Manipulation
#region Ragdoll Manipulation
private void UpdateJointCreation()
{
if (jointCreationMode == JointCreationMode.None)
@@ -1320,9 +1321,9 @@ namespace Barotrauma.CharacterEditor
}
RecreateRagdoll();
}
#endregion
#endregion
#region Endless runner
#region Endless runner
private int min;
private int max;
private void CalculateMovementLimits()
@@ -1425,9 +1426,9 @@ namespace Barotrauma.CharacterEditor
AllWalls.ForEach(w => w.SetCollisionCategory(collisionCategory));
GameMain.World.ProcessChanges();
}
#endregion
#endregion
#region Character spawning
#region Character spawning
private int characterIndex = -1;
private string currentCharacterConfig;
private string selectedJob = null;
@@ -1749,7 +1750,11 @@ namespace Barotrauma.CharacterEditor
{
Directory.CreateDirectory(mainFolder);
}
#if DEBUG
doc.Save(configFilePath);
#else
doc.SaveSafe(configFilePath);
#endif
// Add to the selected content package
contentPackage.AddFile(configFilePath, ContentType.Character);
contentPackage.Save(contentPackage.Path);
@@ -1830,9 +1835,9 @@ namespace Barotrauma.CharacterEditor
{
character.Inventory?.Items.ForEachMod(i => i?.Unequip(character));
}
#endregion
#endregion
#region GUI
#region GUI
private static Vector2 innerScale = new Vector2(0.95f, 0.95f);
private GUILayoutGroup rightArea, leftArea;
@@ -3147,9 +3152,9 @@ namespace Barotrauma.CharacterEditor
fileEditPanel.RectTransform.MinSize = new Point(0, (int)(layoutGroup.RectTransform.Children.Sum(c => c.MinSize.Y + layoutGroup.AbsoluteSpacing) * 1.2f));
}
#endregion
#endregion
#region ToggleButtons
#region ToggleButtons
private enum Direction
{
Left,
@@ -3211,9 +3216,9 @@ namespace Barotrauma.CharacterEditor
}
}
#endregion
#endregion
#region Params
#region Params
private CharacterParams CharacterParams => character.Params;
private List<AnimationParams> AnimParams => character.AnimController.AllAnimParams;
private AnimationParams CurrentAnimation => character.AnimController.CurrentAnimationParams;
@@ -3464,9 +3469,9 @@ namespace Barotrauma.CharacterEditor
}
}
}
#endregion
#endregion
#region Helpers
#region Helpers
private Vector2 ScreenToSim(float x, float y) => ScreenToSim(new Vector2(x, y));
private Vector2 ScreenToSim(Vector2 p) => ConvertUnits.ToSimUnits(Cam.ScreenToWorld(p)) + Submarine.MainSub.SimPosition;
private Vector2 SimToScreen(float x, float y) => SimToScreen(new Vector2(x, y));
@@ -3707,9 +3712,9 @@ namespace Barotrauma.CharacterEditor
SetToggle(spritesheetToggle, true);
}
}
#endregion
#endregion
#region Animation Controls
#region Animation Controls
private void DrawAnimationControls(SpriteBatch spriteBatch, float deltaTime)
{
var collider = character.AnimController.Collider;
@@ -4302,9 +4307,9 @@ namespace Barotrauma.CharacterEditor
}
}
}
#endregion
#endregion
#region Ragdoll
#region Ragdoll
private Vector2[] corners = new Vector2[4];
private Vector2[] GetLimbPhysicRect(Limb limb)
{
@@ -4626,9 +4631,9 @@ namespace Barotrauma.CharacterEditor
}
return otherLimbs;
}
#endregion
#endregion
#region Spritesheet
#region Spritesheet
private List<Texture2D> textures;
private List<Texture2D> Textures
{
@@ -5223,9 +5228,9 @@ namespace Barotrauma.CharacterEditor
CalculateSpritesheetZoom();
spriteSheetZoomBar.BarScroll = MathHelper.Lerp(0, 1, MathUtils.InverseLerp(spriteSheetMinZoom, spriteSheetMaxZoom, spriteSheetZoom));
}
#endregion
#endregion
#region Widgets as methods
#region Widgets as methods
private void DrawRadialWidget(SpriteBatch spriteBatch, Vector2 drawPos, float value, string toolTip, Color color, Action<float> onClick,
float circleRadius = 30, int widgetSize = 10, float rotationOffset = 0, bool clockWise = true, bool displayAngle = true, bool? autoFreeze = null, bool wrapAnglePi = false, bool holdPosition = false, int rounding = 1)
{
@@ -5334,9 +5339,9 @@ namespace Barotrauma.CharacterEditor
}
}
}
#endregion
#endregion
#region Widgets as classes
#region Widgets as classes
private Dictionary<string, Widget> animationWidgets = new Dictionary<string, Widget>();
private Dictionary<string, Widget> jointSelectionWidgets = new Dictionary<string, Widget>();
private Dictionary<string, Widget> limbEditWidgets = new Dictionary<string, Widget>();
@@ -5490,6 +5495,6 @@ namespace Barotrauma.CharacterEditor
return w;
}
}
#endregion
#endregion
}
}