(6eeea9b7c) v0.9.10.0.0
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@@ -27,6 +27,8 @@ namespace Barotrauma.Items.Components
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private FixActions requestStartFixAction;
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public float FakeBrokenTimer;
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[Serialize("", false, description: "An optional description of the needed repairs displayed in the repair interface.")]
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public string Description
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{
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@@ -43,7 +45,7 @@ namespace Barotrauma.Items.Components
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public override bool ShouldDrawHUD(Character character)
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{
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if (!HasRequiredItems(character, false) || character.SelectedConstruction != item) return false;
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return !item.IsFullCondition || character.IsTraitor && item.ConditionPercentage > MinSabotageCondition || (CurrentFixer == character && (!item.IsFullCondition || (character.IsTraitor && item.ConditionPercentage > MinSabotageCondition)));
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return item.ConditionPercentage < RepairThreshold || character.IsTraitor && item.ConditionPercentage > MinSabotageCondition || (CurrentFixer == character && (!item.IsFullCondition || (character.IsTraitor && item.ConditionPercentage > MinSabotageCondition)));
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}
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partial void InitProjSpecific(XElement element)
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@@ -136,6 +138,17 @@ namespace Barotrauma.Items.Components
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partial void UpdateProjSpecific(float deltaTime)
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{
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if (Character.Controlled == null || (Character.Controlled.CharacterHealth.GetAffliction("psychosis")?.Strength ?? 0.0f) <= 0.0f)
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{
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FakeBrokenTimer = 0.0f;
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}
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else
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{
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FakeBrokenTimer -= deltaTime;
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}
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item.FakeBroken = FakeBrokenTimer > 0.0f;
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if (!GameMain.IsMultiplayer)
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{
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switch (requestStartFixAction)
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@@ -150,10 +163,10 @@ namespace Barotrauma.Items.Components
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break;
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}
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}
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for (int i = 0; i < particleEmitters.Count; i++)
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{
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if (item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y)
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if ((item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y) || FakeBrokenTimer > 0.0f)
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{
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particleEmitters[i].Emit(deltaTime, item.WorldPosition, item.CurrentHull);
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}
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