(6eeea9b7c) v0.9.10.0.0

This commit is contained in:
Joonas Rikkonen
2020-06-04 16:41:07 +03:00
parent ce4ccd99ac
commit eeac247a8e
366 changed files with 7772 additions and 3692 deletions
@@ -177,7 +177,8 @@ namespace Barotrauma
{
tabButtons.Clear();
infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, infoFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
switch (selectedTab)
{
@@ -488,6 +489,12 @@ namespace Barotrauma
Color = (GameMain.NetworkMember != null && GameMain.Client.Character == character) ? ownCharacterBGColor : Color.Transparent
};
frame.OnSecondaryClicked += (component, data) =>
{
GameMain.GameSession?.CrewManager?.CreateModerationContextMenu(PlayerInput.MousePosition.ToPoint(), client);
return true;
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
{
AbsoluteSpacing = 2
@@ -593,6 +600,8 @@ namespace Barotrauma
{
GUITextBlock characterNameBlock;
Sprite permissionIcon = GetPermissionIcon(client);
JobPrefab prefab = client.Character?.Info?.Job?.Prefab;
Color nameColor = prefab != null ? prefab.UIColor : Color.White;
if (permissionIcon != null)
{
@@ -600,7 +609,7 @@ namespace Barotrauma
float characterNameWidthAdjustment = (iconSize.X + paddedFrame.AbsoluteSpacing) / characterColumnWidth;
characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(client.Name, GUI.Font, (int)(characterColumnWidth - paddedFrame.Rect.Width * characterNameWidthAdjustment)), textAlignment: Alignment.Center, textColor: client.Character != null ? client.Character.Info.Job.Prefab.UIColor : Color.White);
ToolBox.LimitString(client.Name, GUI.Font, (int)(characterColumnWidth - paddedFrame.Rect.Width * characterNameWidthAdjustment)), textAlignment: Alignment.Center, textColor: nameColor);
float iconWidth = iconSize.X / (float)characterColumnWidth;
int xOffset = (int)(jobColumnWidth + characterNameBlock.TextPos.X - GUI.Font.MeasureString(characterNameBlock.Text).X / 2f - paddedFrame.AbsoluteSpacing - iconWidth * paddedFrame.Rect.Width);
@@ -609,7 +618,7 @@ namespace Barotrauma
else
{
characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(client.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: client.Character != null ? client.Character.Info.Job.Prefab.UIColor : Color.White);
ToolBox.LimitString(client.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: nameColor);
}
if (client.Character != null && client.Character.IsDead)