(6eeea9b7c) v0.9.10.0.0
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@@ -19,11 +19,14 @@ namespace Barotrauma
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var target = _selectedAiTarget ?? _lastAiTarget;
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if (target != null && target.Entity != null)
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{
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var memory = GetTargetMemory(target);
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Vector2 targetPos = memory.Location;
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, pos, targetPos, Color.White * 0.5f, 0, 4);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{target.Entity.ToString()} ({memory.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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var memory = GetTargetMemory(target, false);
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if (memory != null)
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{
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Vector2 targetPos = memory.Location;
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, pos, targetPos, Color.White * 0.5f, 0, 4);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{target.Entity} ({memory.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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}
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else if (SelectedAiTarget?.Entity != null)
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@@ -35,7 +38,7 @@ namespace Barotrauma
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}
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, pos, targetPos, GUI.Style.Red * 0.5f, 0, 4);
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if (wallTarget != null)
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if (wallTarget != null && (State == AIState.Attack || State == AIState.Aggressive || State == AIState.PassiveAggressive))
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{
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Vector2 wallTargetPos = wallTarget.Position;
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if (wallTarget.Structure.Submarine != null) { wallTargetPos += wallTarget.Structure.Submarine.Position; }
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@@ -43,7 +46,7 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, wallTargetPos - new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f), Color.Orange, false);
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GUI.DrawLine(spriteBatch, pos, wallTargetPos, Color.Orange * 0.5f, 0, 5);
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}
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{SelectedAiTarget.Entity.ToString()} ({GetTargetMemory(SelectedAiTarget).Priority.FormatZeroDecimal()})", GUI.Style.Red, Color.Black);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{SelectedAiTarget.Entity} ({GetTargetMemory(SelectedAiTarget, false)?.Priority.FormatZeroDecimal()})", GUI.Style.Red, Color.Black);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 40.0f, $"({targetValue.FormatZeroDecimal()})", GUI.Style.Red, Color.Black);
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}
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@@ -44,19 +44,20 @@ namespace Barotrauma
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var currentObjective = ObjectiveManager.CurrentObjective;
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if (currentObjective != null)
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{
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if (currentOrder == null)
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int offset = currentOrder != null ? 20 : 0;
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if (currentOrder == null || currentOrder.Priority <= 0)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20 + offset), $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var subObjective = currentObjective.CurrentSubObjective;
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if (subObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40 + offset), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var activeObjective = ObjectiveManager.GetActiveObjective();
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if (activeObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 60), $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 60 + offset), $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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}
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@@ -86,7 +87,7 @@ namespace Barotrauma
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new Vector2(path.CurrentNode.DrawPosition.X, -path.CurrentNode.DrawPosition.Y),
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Color.BlueViolet, 0, 3);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 80), "Path cost: " + path.Cost.FormatZeroDecimal(), Color.White, Color.Black * 0.5f);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 100), "Path cost: " + path.Cost.FormatZeroDecimal(), Color.White, Color.Black * 0.5f);
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}
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}
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}
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