"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing
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@@ -66,7 +66,7 @@ namespace Barotrauma
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cam.Zoom = Math.Max(0.2f, cam.Zoom - CoroutineManager.UnscaledDeltaTime * 0.1f);
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Vector2 cameraPos = sub.Position + Submarine.HiddenSubPosition;
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Vector2 cameraPos = sub.Position + Submarine.MainSub.HiddenSubPosition;
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cameraPos.Y = Math.Min(cameraPos.Y, ConvertUnits.ToDisplayUnits(Level.Loaded.ShaftBodies[0].Position.Y) - cam.WorldView.Height/2.0f);
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GUI.ScreenOverlayColor = Color.Lerp(Color.TransparentBlack, Color.Black, timer/duration);
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