"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing

This commit is contained in:
Regalis
2016-06-10 20:53:35 +03:00
parent 7349cdd310
commit ee2d817e6b
14 changed files with 83 additions and 44 deletions
@@ -54,8 +54,8 @@ namespace Barotrauma.Items.Components
foreach (Hull hull in Hull.hullList)
{
Rectangle hullRect = new Rectangle(
miniMap.X + (int)((hull.Rect.X - Submarine.HiddenSubPosition.X - item.Submarine.Borders.X) * size),
miniMap.Y - (int)((hull.Rect.Y - Submarine.HiddenSubPosition.Y - item.Submarine.Borders.Y) * size),
miniMap.X + (int)((hull.Rect.X - item.Submarine.HiddenSubPosition.X - item.Submarine.Borders.X) * size),
miniMap.Y - (int)((hull.Rect.Y - item.Submarine.HiddenSubPosition.Y - item.Submarine.Borders.Y) * size),
(int)(hull.Rect.Width * size),
(int)(hull.Rect.Height * size));