"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing

This commit is contained in:
Regalis
2016-06-10 20:53:35 +03:00
parent 7349cdd310
commit ee2d817e6b
14 changed files with 83 additions and 44 deletions

View File

@@ -9,7 +9,7 @@ namespace Barotrauma
public static void StartTutorial(TutorialType tutorialType)
{
Submarine.Load("Content/Map/TutorialSub.sub", "");
Submarine.Load("Content/Map/TutorialSub.sub", "", true);
tutorialType.Initialize();