(f27ee6807) Changed to only show damage indication when the section is damaged
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@@ -327,9 +327,12 @@ namespace Barotrauma
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{
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{
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for (int i = 0; i < SectionCount; i++)
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for (int i = 0; i < SectionCount; i++)
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{
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{
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var textPos = SectionPosition(i, true);
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if (GetSection(i).damage > 0)
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textPos.Y = -textPos.Y;
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{
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GUI.DrawString(spriteBatch, textPos, "Damage: " + (int)((GetSection(i).damage / Health) * 100f) + "%", Color.Yellow);
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var textPos = SectionPosition(i, true);
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textPos.Y = -textPos.Y;
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GUI.DrawString(spriteBatch, textPos, "Damage: " + (int)((GetSection(i).damage / Health) * 100f) + "%", Color.Yellow);
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}
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}
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}
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}
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}
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