v1.0.13.1 (first post-1.0 patch)
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@@ -47,25 +47,25 @@ namespace Steamworks.Ugc
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public Editor ForAppId( AppId id ) { this.consumerAppId = id; return this; }
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public string Title { get; private set; }
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public string? Title { get; private set; }
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public Editor WithTitle( string t ) { this.Title = t; return this; }
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public string Description { get; private set; }
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public string? Description { get; private set; }
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public Editor WithDescription( string t ) { this.Description = t; return this; }
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string MetaData;
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string? MetaData;
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public Editor WithMetaData( string t ) { this.MetaData = t; return this; }
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string ChangeLog;
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string? ChangeLog;
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public Editor WithChangeLog( string t ) { this.ChangeLog = t; return this; }
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string Language;
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string? Language;
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public Editor InLanguage( string t ) { this.Language = t; return this; }
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public string PreviewFile { get; private set; }
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public Editor WithPreviewFile( string t ) { this.PreviewFile = t; return this; }
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public string? PreviewFile { get; private set; }
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public Editor WithPreviewFile( string? t ) { this.PreviewFile = t; return this; }
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public System.IO.DirectoryInfo ContentFolder { get; private set; }
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public System.IO.DirectoryInfo? ContentFolder { get; private set; }
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public Editor WithContent( System.IO.DirectoryInfo t ) { this.ContentFolder = t; return this; }
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public Editor WithContent( string folderName ) { return WithContent( new System.IO.DirectoryInfo( folderName ) ); }
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@@ -73,9 +73,9 @@ namespace Steamworks.Ugc
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public Editor WithVisibility(Visibility visibility) { Visibility = visibility; return this; }
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public List<string> Tags { get; private set; }
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Dictionary<string, List<string>> keyValueTags;
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HashSet<string> keyValueTagsToRemove;
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public List<string>? Tags { get; private set; }
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Dictionary<string, List<string>>? keyValueTags;
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HashSet<string>? keyValueTagsToRemove;
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public Editor WithTag( string tag )
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{
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@@ -143,9 +143,10 @@ namespace Steamworks.Ugc
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return false;
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}
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public async Task<PublishResult> SubmitAsync( IProgress<float> progress = null )
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public async Task<PublishResult> SubmitAsync( IProgress<float>? progress = null )
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{
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var result = default( PublishResult );
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if (SteamUGC.Internal is null) { return result; }
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progress?.Report( 0 );
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