v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -12,7 +12,7 @@ namespace Steamworks
/// </summary>
public class SteamRemotePlay : SteamClientClass<SteamRemotePlay>
{
internal static ISteamRemotePlay Internal => Interface as ISteamRemotePlay;
internal static ISteamRemotePlay? Internal => Interface as ISteamRemotePlay;
internal override void InitializeInterface( bool server )
{
@@ -30,29 +30,29 @@ namespace Steamworks
/// <summary>
/// Called when a session is connected
/// </summary>
public static event Action<RemotePlaySession> OnSessionConnected;
public static event Action<RemotePlaySession>? OnSessionConnected;
/// <summary>
/// Called when a session becomes disconnected
/// </summary>
public static event Action<RemotePlaySession> OnSessionDisconnected;
public static event Action<RemotePlaySession>? OnSessionDisconnected;
/// <summary>
/// Get the number of currently connected Steam Remote Play sessions
/// </summary>
public static int SessionCount => (int) Internal.GetSessionCount();
public static int SessionCount => (int)(Internal?.GetSessionCount() ?? 0);
/// <summary>
/// Get the currently connected Steam Remote Play session ID at the specified index.
/// IsValid will return false if it's out of bounds
/// </summary>
public static RemotePlaySession GetSession( int index ) => (RemotePlaySession) Internal.GetSessionID( index ).Value;
public static RemotePlaySession GetSession( int index ) => Internal?.GetSessionID( index ).Value ?? default;
/// <summary>
/// Invite a friend to Remote Play Together
/// This returns false if the invite can't be sent
/// </summary>
public static bool SendInvite( SteamId steamid ) => Internal.BSendRemotePlayTogetherInvite( steamid );
public static bool SendInvite( SteamId steamid ) => Internal != null && Internal.BSendRemotePlayTogetherInvite( steamid );
}
}