v1.0.13.1 (first post-1.0 patch)
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@@ -13,7 +13,7 @@ namespace Steamworks
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/// </summary>
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public class SteamApps : SteamSharedClass<SteamApps>
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{
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internal static ISteamApps Internal => Interface as ISteamApps;
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internal static ISteamApps? Internal => Interface as ISteamApps;
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internal override void InitializeInterface( bool server )
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{
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@@ -29,7 +29,7 @@ namespace Steamworks
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/// <summary>
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/// posted after the user gains ownership of DLC and that DLC is installed
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/// </summary>
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public static event Action<AppId> OnDlcInstalled;
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public static event Action<AppId>? OnDlcInstalled;
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/// <summary>
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/// posted after the user gains executes a Steam URL with command line or query parameters
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@@ -37,61 +37,63 @@ namespace Steamworks
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/// while the game is already running. The new params can be queried
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/// with GetLaunchQueryParam and GetLaunchCommandLine
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/// </summary>
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public static event Action OnNewLaunchParameters;
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public static event Action? OnNewLaunchParameters;
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/// <summary>
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/// Checks if the active user is subscribed to the current App ID
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/// </summary>
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public static bool IsSubscribed => Internal.BIsSubscribed();
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public static bool IsSubscribed => Internal != null && Internal.BIsSubscribed();
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/// <summary>
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/// Check if user borrowed this game via Family Sharing, If true, call GetAppOwner() to get the lender SteamID
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/// </summary>
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public static bool IsSubscribedFromFamilySharing => Internal.BIsSubscribedFromFamilySharing();
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public static bool IsSubscribedFromFamilySharing => Internal != null && Internal.BIsSubscribedFromFamilySharing();
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/// <summary>
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/// Checks if the license owned by the user provides low violence depots.
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/// Low violence depots are useful for copies sold in countries that have content restrictions
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/// </summary>
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public static bool IsLowViolence => Internal.BIsLowViolence();
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public static bool IsLowViolence => Internal != null && Internal.BIsLowViolence();
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/// <summary>
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/// Checks whether the current App ID license is for Cyber Cafes.
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/// </summary>
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public static bool IsCybercafe => Internal.BIsCybercafe();
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public static bool IsCybercafe => Internal != null && Internal.BIsCybercafe();
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/// <summary>
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/// CChecks if the user has a VAC ban on their account
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/// </summary>
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public static bool IsVACBanned => Internal.BIsVACBanned();
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public static bool IsVACBanned => Internal != null && Internal.BIsVACBanned();
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/// <summary>
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/// Gets the current language that the user has set.
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/// This falls back to the Steam UI language if the user hasn't explicitly picked a language for the title.
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/// </summary>
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public static string GameLanguage => Internal.GetCurrentGameLanguage();
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public static string? GameLanguage => Internal?.GetCurrentGameLanguage();
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/// <summary>
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/// Gets a list of the languages the current app supports.
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/// </summary>
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public static string[] AvailableLanguages => Internal.GetAvailableGameLanguages().Split( new[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
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public static string[]? AvailableLanguages => Internal?.GetAvailableGameLanguages().Split( new[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
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/// <summary>
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/// Checks if the active user is subscribed to a specified AppId.
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/// Only use this if you need to check ownership of another game related to yours, a demo for example.
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/// </summary>
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public static bool IsSubscribedToApp( AppId appid ) => Internal.BIsSubscribedApp( appid.Value );
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public static bool IsSubscribedToApp( AppId appid ) => Internal != null && Internal.BIsSubscribedApp( appid.Value );
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/// <summary>
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/// Checks if the user owns a specific DLC and if the DLC is installed
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/// </summary>
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public static bool IsDlcInstalled( AppId appid ) => Internal.BIsDlcInstalled( appid.Value );
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public static bool IsDlcInstalled( AppId appid ) => Internal != null && Internal.BIsDlcInstalled( appid.Value );
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/// <summary>
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/// Returns the time of the purchase of the app
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/// </summary>
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public static DateTime PurchaseTime( AppId appid = default )
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{
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if (Internal is null) { return default; }
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if ( appid == 0 )
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appid = SteamClient.AppId;
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@@ -103,7 +105,7 @@ namespace Steamworks
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/// This function will return false for users who have a retail or other type of license
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/// Before using, please ask your Valve technical contact how to package and secure your free weekened
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/// </summary>
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public static bool IsSubscribedFromFreeWeekend => Internal.BIsSubscribedFromFreeWeekend();
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public static bool IsSubscribedFromFreeWeekend => Internal != null && Internal.BIsSubscribedFromFreeWeekend();
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/// <summary>
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/// Returns metadata for all available DLC
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@@ -113,8 +115,12 @@ namespace Steamworks
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var appid = default( AppId );
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var available = false;
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for ( int i = 0; i < Internal.GetDLCCount(); i++ )
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if (Internal is null) { yield break; }
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int dlcCount = Internal.GetDLCCount();
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for ( int i = 0; i < dlcCount; i++ )
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{
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if (Internal is null) { yield break; }
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if ( !Internal.BGetDLCDataByIndex( i, ref appid, ref available, out var strVal ) )
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continue;
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@@ -130,21 +136,21 @@ namespace Steamworks
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/// <summary>
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/// Install/Uninstall control for optional DLC
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/// </summary>
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public static void InstallDlc( AppId appid ) => Internal.InstallDLC( appid.Value );
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public static void InstallDlc( AppId appid ) => Internal?.InstallDLC( appid.Value );
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/// <summary>
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/// Install/Uninstall control for optional DLC
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/// </summary>
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public static void UninstallDlc( AppId appid ) => Internal.UninstallDLC( appid.Value );
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public static void UninstallDlc( AppId appid ) => Internal?.UninstallDLC( appid.Value );
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/// <summary>
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/// Returns null if we're not on a beta branch, else the name of the branch
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/// </summary>
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public static string CurrentBetaName
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public static string? CurrentBetaName
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{
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get
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{
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if ( !Internal.GetCurrentBetaName( out var strVal ) )
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if ( Internal is null || !Internal.GetCurrentBetaName( out var strVal ) )
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return null;
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return strVal;
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@@ -157,13 +163,15 @@ namespace Steamworks
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/// If you detect the game is out-of-date(for example, by having the client detect a version mismatch with a server),
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/// you can call use MarkContentCorrupt to force a verify, show a message to the user, and then quit.
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/// </summary>
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public static void MarkContentCorrupt( bool missingFilesOnly ) => Internal.MarkContentCorrupt( missingFilesOnly );
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public static void MarkContentCorrupt( bool missingFilesOnly ) => Internal?.MarkContentCorrupt( missingFilesOnly );
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/// <summary>
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/// Gets a list of all installed depots for a given App ID in mount order
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/// </summary>
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public static IEnumerable<DepotId> InstalledDepots( AppId appid = default )
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{
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if (Internal is null) { yield break; }
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if ( appid == 0 )
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appid = SteamClient.AppId;
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@@ -180,12 +188,12 @@ namespace Steamworks
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/// Gets the install folder for a specific AppID.
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/// This works even if the application is not installed, based on where the game would be installed with the default Steam library location.
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/// </summary>
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public static string AppInstallDir( AppId appid = default )
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public static string? AppInstallDir( AppId appid = default )
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{
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if ( appid == 0 )
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appid = SteamClient.AppId;
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if ( Internal.GetAppInstallDir( appid.Value, out var strVal ) == 0 )
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if ( Internal is null || Internal.GetAppInstallDir( appid.Value, out var strVal ) == 0 )
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return null;
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return strVal;
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@@ -194,12 +202,12 @@ namespace Steamworks
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/// <summary>
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/// The app may not actually be owned by the current user, they may have it left over from a free weekend, etc.
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/// </summary>
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public static bool IsAppInstalled( AppId appid ) => Internal.BIsAppInstalled( appid.Value );
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public static bool IsAppInstalled( AppId appid ) => Internal != null && Internal.BIsAppInstalled( appid.Value );
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/// <summary>
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/// Gets the Steam ID of the original owner of the current app. If it's different from the current user then it is borrowed..
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/// </summary>
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public static SteamId AppOwner => Internal.GetAppOwner().Value;
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public static SteamId AppOwner => Internal?.GetAppOwner().Value ?? default;
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/// <summary>
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/// Gets the associated launch parameter if the game is run via steam://run/appid/?param1=value1;param2=value2;param3=value3 etc.
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@@ -207,7 +215,7 @@ namespace Steamworks
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/// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
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/// but it is advised that you not param names beginning with an underscore for your own features.
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/// </summary>
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public static string GetLaunchParam( string param ) => Internal.GetLaunchQueryParam( param );
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public static string? GetLaunchParam( string param ) => Internal?.GetLaunchQueryParam( param );
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/// <summary>
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/// Gets the download progress for optional DLC.
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@@ -217,7 +225,7 @@ namespace Steamworks
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ulong punBytesDownloaded = 0;
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ulong punBytesTotal = 0;
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if ( !Internal.GetDlcDownloadProgress( appid.Value, ref punBytesDownloaded, ref punBytesTotal ) )
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if ( Internal is null || !Internal.GetDlcDownloadProgress( appid.Value, ref punBytesDownloaded, ref punBytesTotal ) )
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return default;
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return new DownloadProgress { BytesDownloaded = punBytesDownloaded, BytesTotal = punBytesTotal, Active = true };
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@@ -227,7 +235,7 @@ namespace Steamworks
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/// Gets the buildid of this app, may change at any time based on backend updates to the game.
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/// Defaults to 0 if you're not running a build downloaded from steam.
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/// </summary>
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public static int BuildId => Internal.GetAppBuildId();
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public static int BuildId => Internal?.GetAppBuildId() ?? 0;
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/// <summary>
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@@ -236,6 +244,7 @@ namespace Steamworks
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/// </summary>
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public static async Task<FileDetails?> GetFileDetailsAsync( string filename )
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{
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if (Internal is null) { return null; }
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var r = await Internal.GetFileDetails( filename );
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if ( !r.HasValue || r.Value.Result != Result.OK )
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@@ -257,11 +266,12 @@ namespace Steamworks
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/// path and not be placed on the OS command line, you must set a value in your app's
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/// configuration on Steam. Ask Valve for help with this.
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/// </summary>
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public static string CommandLine
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public static string? CommandLine
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{
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get
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{
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Internal.GetLaunchCommandLine( out var strVal );
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string? strVal = null;
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Internal?.GetLaunchCommandLine( out strVal );
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return strVal;
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}
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}
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