v1.0.13.1 (first post-1.0 patch)
This commit is contained in:
@@ -24,7 +24,7 @@ namespace Steamworks.Data
|
||||
/// </summary>
|
||||
public Result Accept()
|
||||
{
|
||||
return SteamNetworkingSockets.Internal.AcceptConnection( this );
|
||||
return SteamNetworkingSockets.Internal?.AcceptConnection( this ) ?? Result.Fail;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -33,7 +33,7 @@ namespace Steamworks.Data
|
||||
/// </summary>
|
||||
public bool Close( bool linger = false, int reasonCode = 0, string debugString = "Closing Connection" )
|
||||
{
|
||||
return SteamNetworkingSockets.Internal.CloseConnection( this, reasonCode, debugString, linger );
|
||||
return SteamNetworkingSockets.Internal != null && SteamNetworkingSockets.Internal.CloseConnection( this, reasonCode, debugString, linger );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -41,8 +41,8 @@ namespace Steamworks.Data
|
||||
/// </summary>
|
||||
public long UserData
|
||||
{
|
||||
get => SteamNetworkingSockets.Internal.GetConnectionUserData( this );
|
||||
set => SteamNetworkingSockets.Internal.SetConnectionUserData( this, value );
|
||||
get => SteamNetworkingSockets.Internal?.GetConnectionUserData( this ) ?? 0;
|
||||
set => SteamNetworkingSockets.Internal?.SetConnectionUserData( this, value );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -52,13 +52,13 @@ namespace Steamworks.Data
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( !SteamNetworkingSockets.Internal.GetConnectionName( this, out var strVal ) )
|
||||
if ( SteamNetworkingSockets.Internal is null || !SteamNetworkingSockets.Internal.GetConnectionName( this, out var strVal ) )
|
||||
return "ERROR";
|
||||
|
||||
return strVal;
|
||||
}
|
||||
|
||||
set => SteamNetworkingSockets.Internal.SetConnectionName( this, value );
|
||||
set => SteamNetworkingSockets.Internal?.SetConnectionName( this, value );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -67,7 +67,7 @@ namespace Steamworks.Data
|
||||
public Result SendMessage( IntPtr ptr, int size, SendType sendType = SendType.Reliable )
|
||||
{
|
||||
long messageNumber = 0;
|
||||
return SteamNetworkingSockets.Internal.SendMessageToConnection( this, ptr, (uint) size, (int)sendType, ref messageNumber );
|
||||
return SteamNetworkingSockets.Internal?.SendMessageToConnection( this, ptr, (uint) size, (int)sendType, ref messageNumber ) ?? Result.Fail;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -107,16 +107,16 @@ namespace Steamworks.Data
|
||||
/// Flush any messages waiting on the Nagle timer and send them at the next transmission
|
||||
/// opportunity (often that means right now).
|
||||
/// </summary>
|
||||
public Result Flush() => SteamNetworkingSockets.Internal.FlushMessagesOnConnection( this );
|
||||
public Result Flush() => SteamNetworkingSockets.Internal?.FlushMessagesOnConnection( this ) ?? Result.Fail;
|
||||
|
||||
/// <summary>
|
||||
/// Returns detailed connection stats in text format. Useful
|
||||
/// for dumping to a log, etc.
|
||||
/// </summary>
|
||||
/// <returns>Plain text connection info</returns>
|
||||
public string DetailedStatus()
|
||||
public string? DetailedStatus()
|
||||
{
|
||||
if ( SteamNetworkingSockets.Internal.GetDetailedConnectionStatus( this, out var strVal ) != 0 )
|
||||
if ( SteamNetworkingSockets.Internal is null || SteamNetworkingSockets.Internal.GetDetailedConnectionStatus( this, out var strVal ) != 0 )
|
||||
return null;
|
||||
|
||||
return strVal;
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Steamworks
|
||||
/// <summary>
|
||||
/// An optional interface to use instead of deriving
|
||||
/// </summary>
|
||||
public IConnectionManager Interface { get; set; }
|
||||
public IConnectionManager? Interface { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The actual connection we're managing
|
||||
@@ -94,6 +94,8 @@ namespace Steamworks
|
||||
|
||||
public void Receive( int bufferSize = 32 )
|
||||
{
|
||||
if (SteamNetworkingSockets.Internal is null) { return; }
|
||||
|
||||
int processed = 0;
|
||||
IntPtr messageBuffer = Marshal.AllocHGlobal( IntPtr.Size * bufferSize );
|
||||
|
||||
|
||||
@@ -107,10 +107,11 @@ namespace Steamworks.Data
|
||||
/// <summary>
|
||||
/// We override tostring to provide a sensible representation
|
||||
/// </summary>
|
||||
public override string ToString()
|
||||
public override string? ToString()
|
||||
{
|
||||
var id = this;
|
||||
SteamNetworkingUtils.Internal.SteamNetworkingIdentity_ToString( ref id, out var str );
|
||||
string? str = null;
|
||||
SteamNetworkingUtils.Internal?.SteamNetworkingIdentity_ToString( ref id, out str );
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,15 +25,16 @@ namespace Steamworks.Data
|
||||
public static NetPingLocation? TryParseFromString( string str )
|
||||
{
|
||||
var result = default( NetPingLocation );
|
||||
if ( !SteamNetworkingUtils.Internal.ParsePingLocationString( str, ref result ) )
|
||||
if ( SteamNetworkingUtils.Internal is null || !SteamNetworkingUtils.Internal.ParsePingLocationString( str, ref result ) )
|
||||
return null;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
public override string? ToString()
|
||||
{
|
||||
SteamNetworkingUtils.Internal.ConvertPingLocationToString( ref this, out var strVal );
|
||||
string? strVal = null;
|
||||
SteamNetworkingUtils.Internal?.ConvertPingLocationToString( ref this, out strVal );
|
||||
return strVal;
|
||||
}
|
||||
|
||||
@@ -61,7 +62,7 @@ namespace Steamworks.Data
|
||||
/// You are looking for the "ticketgen" library.
|
||||
public int EstimatePingTo( NetPingLocation target )
|
||||
{
|
||||
return SteamNetworkingUtils.Internal.EstimatePingTimeBetweenTwoLocations( ref this, ref target );
|
||||
return SteamNetworkingUtils.Internal?.EstimatePingTimeBetweenTwoLocations( ref this, ref target ) ?? Defines.k_nSteamNetworkingPing_Failed;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Steamworks.Data
|
||||
@@ -17,10 +18,11 @@ namespace Steamworks.Data
|
||||
/// </summary>
|
||||
public bool Close()
|
||||
{
|
||||
return SteamNetworkingSockets.Internal.CloseListenSocket( Id );
|
||||
return SteamNetworkingSockets.Internal != null && SteamNetworkingSockets.Internal.CloseListenSocket( Id );
|
||||
}
|
||||
|
||||
public SocketManager Manager
|
||||
[DisallowNull]
|
||||
public SocketManager? Manager
|
||||
{
|
||||
get => SteamNetworkingSockets.GetSocketManager( Id );
|
||||
set => SteamNetworkingSockets.SetSocketManager( Id, value );
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Steamworks
|
||||
/// </summary>
|
||||
public partial class SocketManager
|
||||
{
|
||||
public ISocketManager Interface { get; set; }
|
||||
public ISocketManager? Interface { get; set; }
|
||||
|
||||
public List<Connection> Connecting = new List<Connection>();
|
||||
public List<Connection> Connected = new List<Connection>();
|
||||
@@ -26,12 +26,12 @@ namespace Steamworks
|
||||
|
||||
internal void Initialize()
|
||||
{
|
||||
pollGroup = SteamNetworkingSockets.Internal.CreatePollGroup();
|
||||
pollGroup = SteamNetworkingSockets.Internal?.CreatePollGroup() ?? default;
|
||||
}
|
||||
|
||||
public bool Close()
|
||||
{
|
||||
if ( SteamNetworkingSockets.Internal.IsValid )
|
||||
if ( SteamNetworkingSockets.Internal is { IsValid: true } )
|
||||
{
|
||||
SteamNetworkingSockets.Internal.DestroyPollGroup( pollGroup );
|
||||
Socket.Close();
|
||||
@@ -94,7 +94,7 @@ namespace Steamworks
|
||||
/// </summary>
|
||||
public virtual void OnConnected( Connection connection, ConnectionInfo info )
|
||||
{
|
||||
SteamNetworkingSockets.Internal.SetConnectionPollGroup( connection, pollGroup );
|
||||
SteamNetworkingSockets.Internal?.SetConnectionPollGroup( connection, pollGroup );
|
||||
|
||||
Interface?.OnConnected( connection, info );
|
||||
}
|
||||
@@ -104,7 +104,7 @@ namespace Steamworks
|
||||
/// </summary>
|
||||
public virtual void OnDisconnected( Connection connection, ConnectionInfo info )
|
||||
{
|
||||
SteamNetworkingSockets.Internal.SetConnectionPollGroup( connection, 0 );
|
||||
SteamNetworkingSockets.Internal?.SetConnectionPollGroup( connection, 0 );
|
||||
|
||||
connection.Close();
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace Steamworks
|
||||
|
||||
try
|
||||
{
|
||||
processed = SteamNetworkingSockets.Internal.ReceiveMessagesOnPollGroup( pollGroup, messageBuffer, bufferSize );
|
||||
processed = SteamNetworkingSockets.Internal?.ReceiveMessagesOnPollGroup( pollGroup, messageBuffer, bufferSize ) ?? 0;
|
||||
|
||||
for ( int i = 0; i < processed; i++ )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user