v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -899,7 +899,8 @@ namespace Barotrauma
if (HasTargetType(TargetType.NearbyItems))
{
//optimization for powered components that can be easily fetched from Powered.PoweredList
if (TargetIdentifiers.Count == 1 &&
if (TargetIdentifiers != null &&
TargetIdentifiers.Count == 1 &&
(TargetIdentifiers.Contains("powered") || TargetIdentifiers.Contains("junctionbox") || TargetIdentifiers.Contains("relaycomponent")))
{
foreach (Powered powered in Powered.PoweredList)
@@ -2191,7 +2192,7 @@ namespace Barotrauma
{
if (affliction.Prefab.IsBuff)
{
afflictionMultiplier *= 1 + user.GetStatValue(StatTypes.MedicalItemDurationMultiplier);
afflictionMultiplier *= 1 + user.GetStatValue(StatTypes.BuffItemApplyingMultiplier);
}
else if (affliction.Prefab.Identifier == "organdamage" && targetCharacter.CharacterHealth.GetActiveAfflictionTags().Any(t => t == "poisoned"))
{