v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -24,7 +24,7 @@ namespace Barotrauma
}
[Serialize(-1, IsPropertySaveable.Yes), Editable(MinValueInt = -1, MaxValueInt = 10)]
[Serialize(-1, IsPropertySaveable.Yes, description: "Should this type of outpost be forced to the locations at the end of the campaign map? 0 = first end level, 1 = second end level, and so on."), Editable(MinValueInt = -1, MaxValueInt = 10)]
public int ForceToEndLocationIndex
{
get;
@@ -32,7 +32,7 @@ namespace Barotrauma
}
[Serialize(10, IsPropertySaveable.Yes), Editable(MinValueInt = 1, MaxValueInt = 50)]
[Serialize(10, IsPropertySaveable.Yes, description: "Total number of modules in the outpost."), Editable(MinValueInt = 1, MaxValueInt = 50)]
public int TotalModuleCount
{
get;
@@ -46,70 +46,70 @@ namespace Barotrauma
set;
}
[Serialize(200.0f, IsPropertySaveable.Yes), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1000.0f)]
[Serialize(200.0f, IsPropertySaveable.Yes, description: "Minimum length of the hallways between modules. If 0, the generator will place the modules directly against each other assuming it can be done without making any modules overlap."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1000.0f)]
public float MinHallwayLength
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes), Editable]
[Serialize(false, IsPropertySaveable.Yes, description: "Should this outpost always be destructible, regardless if damaging outposts is allowed by the server?"), Editable]
public bool AlwaysDestructible
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes), Editable]
[Serialize(false, IsPropertySaveable.Yes, description: "Should this outpost always be rewireable, regardless if rewiring is allowed by the server?"), Editable]
public bool AlwaysRewireable
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes), Editable]
[Serialize(false, IsPropertySaveable.Yes, description: "Should stealing from this outpost be always allowed?"), Editable]
public bool AllowStealing
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes), Editable]
[Serialize(true, IsPropertySaveable.Yes, description: "Should the crew spawn inside the outpost (if not, they'll spawn in the submarine)."), Editable]
public bool SpawnCrewInsideOutpost
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes), Editable]
[Serialize(true, IsPropertySaveable.Yes, description: "Should doors at the edges of an outpost module that didn't get connected to another module be locked?"), Editable]
public bool LockUnusedDoors
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes), Editable]
[Serialize(true, IsPropertySaveable.Yes, description: "Should gaps at the edges of an outpost module that didn't get connected to another module be removed?"), Editable]
public bool RemoveUnusedGaps
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes), Editable]
[Serialize(false, IsPropertySaveable.Yes, description: "Should the whole outpost render behind submarines? Only set this to true if the submarine is intended to go inside the outpost."), Editable]
public bool DrawBehindSubs
{
get;
set;
}
[Serialize(0.0f, IsPropertySaveable.Yes), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f)]
[Serialize(0.0f, IsPropertySaveable.Yes, description: "Minimum amount of water in the hulls of the outpost."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f)]
public float MinWaterPercentage
{
get;
set;
}
[Serialize(0.0f, IsPropertySaveable.Yes), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f)]
[Serialize(0.0f, IsPropertySaveable.Yes, description: "Maximum amount of water in the hulls of the outpost."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f)]
public float MaxWaterPercentage
{
get;
@@ -122,7 +122,7 @@ namespace Barotrauma
set;
}
[Serialize("", IsPropertySaveable.Yes), Editable]
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the outpost generation parameters that should be used if this outpost has become critically irradiated."), Editable]
public string ReplaceInRadiation { get; set; }
public ContentPath OutpostFilePath { get; set; }