v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions

View File

@@ -129,7 +129,7 @@ namespace Barotrauma
private set;
}
[Serialize("0.0,1.0", IsPropertySaveable.Yes), Editable]
[Serialize("0.0,1.0", IsPropertySaveable.Yes, description: "The sprite depth of the object (min, max). Values of 0 or less make the object render in front of walls, values larger than 0 make it render behind walls with a parallax effect."), Editable]
public Vector2 DepthRange
{
get;
@@ -273,14 +273,14 @@ namespace Barotrauma
private set;
}
[Serialize(false, IsPropertySaveable.Yes), Editable]
[Serialize(false, IsPropertySaveable.Yes, description: "Should the object disappear if the object is destroyed? Only relevant if TakeLevelWallDamage is true."), Editable]
public bool HideWhenBroken
{
get;
private set;
}
[Serialize(100.0f, IsPropertySaveable.Yes), Editable]
[Serialize(100.0f, IsPropertySaveable.Yes, description: "Amount of health the object has. Only relevant if TakeLevelWallDamage is true."), Editable]
public float Health
{
get;