v1.0.13.1 (first post-1.0 patch)
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@@ -71,9 +71,9 @@ namespace Barotrauma
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{
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public EventType EventType => EventType.ItemStat;
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public readonly Dictionary<ItemStatManager.TalentStatIdentifier, float> Stats;
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public readonly Dictionary<TalentStatIdentifier, float> Stats;
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public SetItemStatEventData(Dictionary<ItemStatManager.TalentStatIdentifier, float> stats)
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public SetItemStatEventData(Dictionary<TalentStatIdentifier, float> stats)
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{
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Stats = stats;
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}
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@@ -82,6 +82,13 @@ namespace Barotrauma
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private readonly struct ItemStatusEventData : IEventData
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{
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public EventType EventType => EventType.Status;
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public readonly bool LoadingRound;
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public ItemStatusEventData(bool loadingRound)
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{
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LoadingRound = loadingRound;
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}
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}
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private readonly struct AssignCampaignInteractionEventData : IEventData
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