v1.0.13.1 (first post-1.0 patch)
This commit is contained in:
@@ -742,13 +742,13 @@ namespace Barotrauma
|
||||
stackedItems.Distinct().All(stackedItem => TryPutItem(stackedItem, index, false, false, user, createNetworkEvent))
|
||||
&&
|
||||
(existingItems.All(existingItem => otherInventory.TryPutItem(existingItem, otherIndex, false, false, user, createNetworkEvent)) ||
|
||||
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.anySlot, createNetworkEvent));
|
||||
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.AnySlot, createNetworkEvent));
|
||||
}
|
||||
else
|
||||
{
|
||||
swapSuccessful =
|
||||
(existingItems.All(existingItem => otherInventory.TryPutItem(existingItem, otherIndex, false, false, user, createNetworkEvent)) ||
|
||||
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.anySlot, createNetworkEvent))
|
||||
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.AnySlot, createNetworkEvent))
|
||||
&&
|
||||
stackedItems.Distinct().All(stackedItem => TryPutItem(stackedItem, index, false, false, user, createNetworkEvent));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user