v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -742,13 +742,13 @@ namespace Barotrauma
stackedItems.Distinct().All(stackedItem => TryPutItem(stackedItem, index, false, false, user, createNetworkEvent))
&&
(existingItems.All(existingItem => otherInventory.TryPutItem(existingItem, otherIndex, false, false, user, createNetworkEvent)) ||
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.anySlot, createNetworkEvent));
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.AnySlot, createNetworkEvent));
}
else
{
swapSuccessful =
(existingItems.All(existingItem => otherInventory.TryPutItem(existingItem, otherIndex, false, false, user, createNetworkEvent)) ||
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.anySlot, createNetworkEvent))
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.AnySlot, createNetworkEvent))
&&
stackedItems.Distinct().All(stackedItem => TryPutItem(stackedItem, index, false, false, user, createNetworkEvent));