v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -700,7 +700,8 @@ namespace Barotrauma.Items.Components
}
Vector2 attachPos = GetAttachPosition(character, useWorldCoordinates: true);
Submarine attachSubmarine = Structure.GetAttachTarget(attachPos)?.Submarine ?? item.Submarine;
int maxAttachableCount = (int)character.Info.GetSavedStatValue(StatTypes.MaxAttachableCount, item.Prefab.Identifier);
int maxAttachableCount = (int)character.Info.GetSavedStatValueWithBotsInMp(StatTypes.MaxAttachableCount, item.Prefab.Identifier);
int currentlyAttachedCount = Item.ItemList.Count(
i => i.Submarine == attachSubmarine && i.GetComponent<Holdable>() is Holdable holdable && holdable.Attached && i.Prefab.Identifier == item.Prefab.Identifier);
if (maxAttachableCount == 0)