v1.0.13.1 (first post-1.0 patch)
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@@ -561,6 +561,12 @@ namespace Barotrauma.Items.Components
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gap.ConnectedDoor = null;
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}
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}
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if (OutsideSubmarineFixture != null)
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{
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OutsideSubmarineFixture.Body.Remove(OutsideSubmarineFixture);
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OutsideSubmarineFixture = null;
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}
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//no need to remove the gap if we're unloading the whole submarine
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//otherwise the gap will be removed twice and cause console warnings
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