v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -260,9 +260,25 @@ namespace Barotrauma
int amount = Rand.Range(monster.Item2.X, monster.Item2.Y + 1);
for (int i = 0; i < amount; i++)
{
Character.Create(monster.Item1.Identifier, nestPosition + Rand.Vector(100.0f), ToolBox.RandomSeed(8), createNetworkEvent: true);
Vector2 offsetPosition;
int tries = 0;
do
{
offsetPosition = nestPosition + Rand.Vector(100.0f);
tries++;
if (tries > 10)
{
offsetPosition = nestPosition;
break;
}
} while (Level.Loaded.IsPositionInsideWall(offsetPosition));
Character.Create(monster.Item1.Identifier, offsetPosition, ToolBox.RandomSeed(8), createNetworkEvent: true);
}
}
if (Level.Loaded.IsPositionInsideWall(nestPosition))
{
DebugConsole.AddWarning($"Error in nest mission \"{Prefab.Identifier}\": nest position was inside a wall ({nestPosition}).");
}
monsterPrefabs.Clear();
break;
}