v1.0.13.1 (first post-1.0 patch)
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@@ -401,7 +401,7 @@ namespace Barotrauma
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int reward = GetReward(sub);
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IEnumerable<Character> crewCharacters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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var missionMoneyGainMultiplier = new AbilityMissionMoneyGainMultiplier(this, 1f);
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crewCharacters.ForEach(c => c.CheckTalents(AbilityEffectType.OnGainMissionMoney, missionMoneyGainMultiplier));
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CharacterTalent.CheckTalentsForCrew(crewCharacters, AbilityEffectType.OnGainMissionMoney, missionMoneyGainMultiplier);
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crewCharacters.ForEach(c => missionMoneyGainMultiplier.Value += c.GetStatValue(StatTypes.MissionMoneyGainMultiplier));
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finalReward = (int)(reward * missionMoneyGainMultiplier.Value);
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}
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