v1.0.13.1 (first post-1.0 patch)
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@@ -31,7 +31,8 @@ namespace Barotrauma
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if (Wait)
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{
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var gotoObjective = new AIObjectiveGoTo(npc, npc, humanAiController.ObjectiveManager, repeat: true)
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var gotoObjective = new AIObjectiveGoTo(
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AIObjectiveGoTo.GetTargetHull(npc) as ISpatialEntity ?? npc, npc, humanAiController.ObjectiveManager, repeat: true)
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{
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OverridePriority = 100.0f,
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SourceEventAction = this
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