v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -7,6 +7,10 @@ using Microsoft.Xna.Framework;
namespace Barotrauma
{
/// <summary>
/// A special affliction type that gradually makes the character turn into another type of character.
/// See <see cref="AfflictionPrefabHusk"/> for more details.
/// </summary>
partial class AfflictionHusk : Affliction
{
public enum InfectionState
@@ -63,6 +67,7 @@ namespace Barotrauma
private float DormantThreshold => HuskPrefab.DormantThreshold;
private float ActiveThreshold => HuskPrefab.ActiveThreshold;
private float TransitionThreshold => HuskPrefab.TransitionThreshold;
private float TransformThresholdOnDeath => HuskPrefab.TransformThresholdOnDeath;
public AfflictionHusk(AfflictionPrefab prefab, float strength) : base(prefab, strength)