v1.0.13.1 (first post-1.0 patch)

This commit is contained in:
Regalis11
2023-05-10 15:07:17 +03:00
parent 96fb49ba14
commit ee1db852b1
272 changed files with 5738 additions and 2413 deletions
@@ -1299,21 +1299,32 @@ namespace Barotrauma
limb.Update(deltaTime);
}
if (!inWater && character.AllowInput && levitatingCollider && Collider.LinearVelocity.Y > -ImpactTolerance && onGround)
if (!inWater && character.AllowInput && levitatingCollider)
{
float targetY = standOnFloorY + ((float)Math.Abs(Math.Cos(Collider.Rotation)) * Collider.Height * 0.5f) + Collider.Radius + ColliderHeightFromFloor;
if (Math.Abs(Collider.SimPosition.Y - targetY) > 0.01f && onGround)
if (onGround && Collider.LinearVelocity.Y > -ImpactTolerance)
{
if (Stairs != null)
float targetY = standOnFloorY + ((float)Math.Abs(Math.Cos(Collider.Rotation)) * Collider.Height * 0.5f) + Collider.Radius + ColliderHeightFromFloor;
if (Math.Abs(Collider.SimPosition.Y - targetY) > 0.01f)
{
Collider.LinearVelocity = new Vector2(Collider.LinearVelocity.X,
(targetY < Collider.SimPosition.Y ? Math.Sign(targetY - Collider.SimPosition.Y) : (targetY - Collider.SimPosition.Y)) * 5.0f);
if (Stairs != null)
{
Collider.LinearVelocity = new Vector2(Collider.LinearVelocity.X,
(targetY < Collider.SimPosition.Y ? Math.Sign(targetY - Collider.SimPosition.Y) : (targetY - Collider.SimPosition.Y)) * 5.0f);
}
else
{
Collider.LinearVelocity = new Vector2(Collider.LinearVelocity.X, (targetY - Collider.SimPosition.Y) * 5.0f);
}
}
else
}
else
{
// Falling -> ragdoll briefly if we are not moving at all, because we are probably stuck.
if (Collider.LinearVelocity == Vector2.Zero)
{
Collider.LinearVelocity = new Vector2(Collider.LinearVelocity.X, (targetY - Collider.SimPosition.Y) * 5.0f);
character.IsRagdolled = true;
}
}
}
}
UpdateProjSpecific(deltaTime, cam);
forceNotStanding = false;