v1.0.13.1 (first post-1.0 patch)
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@@ -228,8 +228,8 @@ namespace Barotrauma
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{
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continue;
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}
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//optimization: node extremely close (< 1 m). If it's valid, choose it as the start node and skip the more exhaustive search for the closest one
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if (node.TempDistance < 1.0f)
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//optimization: node close enough. If it's valid, choose it as the start node and skip the more exhaustive search for the closest one
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if (node.TempDistance < FarseerPhysics.ConvertUnits.ToSimUnits(AIObjectiveGetItem.DefaultReach))
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{
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if (IsValidStartNode(node))
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{
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