v1.0.13.1 (first post-1.0 patch)
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+1
-5
@@ -64,7 +64,6 @@ namespace Barotrauma
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if (subObjectives.Any()) { return; }
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if (HumanAIController.FindSuitableContainer(character, item, ignoredContainers, ref itemIndex, out Item suitableContainer))
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{
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itemIndex = 0;
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if (suitableContainer != null)
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{
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bool equip = item.GetComponent<Holdable>() != null ||
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@@ -112,10 +111,7 @@ namespace Barotrauma
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Abandon = true;
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}
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}
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else
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{
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objectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
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}
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objectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
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}
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protected override bool CheckObjectiveSpecific()
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